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Latest Features

Nightmare Operator is like Resident Evil 4 and Shin Megami Tensei had a PS1 baby, then taught it fighting-game mechanics
By Alan Wen Published
Nolan Joseph explains how DDDistortion uses modern tools to recreate a readable retro aesthetic.

Final Fantasy VII Revelation hands-on: a beautiful game world now looks even more stunning
By Steve Boxer Published
The final chunk of Square Enix’s ambitious Final Fantasy VII remake project adds an open world and a new layer to the battle-system.

Clive Barker's Hellraiser: Revival is the horror game AAA publishers have been too prudish to make
By Steve Boxer Published
One of the few games that acknowledges sex and has the makings of a survival-horror classic.

Alien Deathstorm hands-on: a horror FPS that channels Half-Life and Alien, and feels surprisingly grounded
By Ian Dean Published
Forget space marines, Rebellion's horror shooter gives you an engineer.

Behind the scenes of Witchspire's spellbinding artistry
By James Clarke Published
Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world.

Get inspired, learn this art trick: paint with fewer colours and bigger brush strokes
By Ian Dean Published
Jim Musil's colourful landscapes look complicated, but they're based on a much simpler idea that digital artists can use to replicate them.

RTX Spark's local AI wants to be your chief of staff, but it’s not ready to run the office yet
By Erlingur Einarsson Published
Big claims, an attractive pitch, and predictable stumbles were on show for NVIDIA at its RTX Spark IFA showcase.

NVIDIA's RTX Spark showcase at IFA showed me a first-hand example of how DLSS is breaking out of the gaming sphere
By Erlingur Einarsson Published
RTX Spark brings DLSS 4.5 into Blender's viewport: a win for creative flow (if we don't lose the plot).
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