Features
Latest Features

Secretlab make my favourite gaming chair – and they just crashed the office party
By Beren Neale published
The new Secretlab ATLAS chair is squarely aimed at creative professionals.

Why we should be designing for connection, not perfection
By Liam Robinson published
And who's doing it right.

How a filmmaker turned a 10-year-old unmakeable movie idea into reality with AI
By Ian Dean published
How Catacombs was made using 3,229 AI generations, 242 hours, and one filmmaker.

How to get your first design job
By Hannah Bowler published
Industry insiders share what helps junior designers get hired.

Why typography is the fashion industry's secret weapon
By Natalie Fear published
Monotype's Charles Nix reveals the enduring role of type in fashion branding.

Why the Sega Rally creator thinks modern racing games lost their sense of fun
By Ian Dean published
And how the new retro-inspired racer, 4PGP, is proving to be the exception.

Why design keeps losing arguments it should be winning
By Dylan Stuart published
Design does not need to become more efficient. It needs to become harder to override.

“It feels like a world in my head”: designing the decayed cosmos of Necrophosis
By Ian Dean published
Ares Dragonis explains how he uses decay, scale and silence to rethink horror game design.
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