How to use key, fill and rim lighting in 3D art
Mastering the real-world techniques that work even better in CG.
If you’ve ever used a flash, studio light, or positioned a subject to catch the sun, you’re already most of the way to understanding 3D lighting. The remaining knowledge is connecting the dots inside your chosen application.
The foundation of lighting is the three‑point setup. The key light is your main source, positioned just off‑camera, defining the primary direction and shadow character. The fill light, placed around 60–90 degrees from the key, enhances shadows. The rim light sits behind the subject, separating it from the background with an edge highlight.
Experimenting with the power, position, colour temperature, and size of these three lights quickly and effectively teaches you lighting fundamentals. Study how real photographs and film scenes are lit, and you’ll often find this same three‑point approach, which makes translating those real‑world setups into your 3D work much easier.
Once comfortable with the basics, explore 3D tools such as light targeting and light linking. These enable you to point lights at specific areas, adjust falloff curves, and 'cheat' reality by switching off shadows for individual objects or controlling which surfaces receive illumination in ways impossible with physical lights.
My advice below provides more detail and applies to all the best 3D modelling software and the best rendering software.
Breaking down the three-point lighting setup
1. The key light
The key light sets your scene’s illumination direction. It establishes the shadow direction and the colour temperature of the lighting. In Blender, use an Area light renamed ‘KEY’, positioned behind and to camera left, coloured yellow at around 25 Power. This creates illumination, but it will appear harsh without additional lights to balance it.
2. The fill light
The fill softens shadows created by the key light. Even outdoors, there’s always a fill component caused by the sun’s rays bouncing around, so a shadow is rarely black. Position your fill light to gently lift shadows without competing with the key. Keep
its Power setting low and use it to fill in the gaps and create natural‑looking contrast.
3. The rim light
The rim light separates your subject from the background with edge highlights. Position it behind and slightly to the side so it defines the silhouette. Balance its intensity with the key to avoid overpowering the edges. A larger-area light yields a gentler wraparound the object, while a smaller light source gives a crisper, more defined outline.
Need more advice? Pick up these books to get started in 3D art
Daily design news, reviews, how-tos and more, as picked by the editors.

Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
