This artist uses Photoshop, Blender and Unreal Engine to create striking characters, mechs and environments
Discover the work of concept artist Kyle Enochs.
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Five times a week
CreativeBloq
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.
Once a week
By Design
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.
Once a week
State of the Art
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.
Seasonal (around events)
Brand Impact Awards
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.
Kyle Enochs leads the concept department at Gunfire Games and has contributed to several film and book covers. He enjoys sketching, searching for ideas with a hook and finding ways to imply a wider context through design decisions.
Kyle uses a wide range of software, including Photoshop, the 3D modelling software Blender and the game engine Unreal Engine in his workflows. Below, he talks us through his thinking behind four examples of his work. For more inspiration, see our features on other digital artists.
Barnacles
“I love thinking about worlds, but drawing environments has never come to me as naturally as characters. I’m always working to expand the range of ideas that I can confidently express.”
Splinters of Heaven
“Finishing images has always been a struggle. But a book cover illustration job – one with rich source material and a collaborator relying on me – was a good way to push myself.”
The Mage Hunter
“I love westerns, history, the weird and combining things in unexpected ways. Most of my personal work focuses on weaker areas, but this is a rare character.”
Teamwork
“When creating a scene, I often fall back on characters. The juxtaposition of big and small characters is something I’ve gotten a lot of mileage out of.”
You can see more of Kyle's work on his ArtStation profile.
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.
This article originally appeared in ImagineFX. Subscribe to ImagineFX to never miss an issue. Print and digital subscriptions are available.
Create your own digital art setup
If you're looking for tools for your own digital art, see our pick of the best drawing tablets and the best laptops for drawing or check below for deals on pen tablets and displays that we've reviewed on the site.

ImagineFX is the No.1 selling digital art magazine for fantasy and sci-fi enthusiasts! Featuring digital and traditional drawing skills, game design, manga and film art each issue is crammed with training and inspiration from leading artists in their fields. Whether it's learning from comic art's Adam Hughes, fantasy art's John Howe, or digital painting's Loish, ImagineFX has you covered. ImagineFX has been inspiring artists for over 15 years!
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
