Features
Latest Features

By Paul Hatton Published
Compositing Technical Director Stijn Calis breaks down the whole process, from the background work to final details.

By Paul Hatton Published
The Acer Chromebook Plus Spin 514 is an excellent 2-in-1 laptop tablet that proves to be a worthy addition to any creatives workflow

By Catherine Unger Published
Catherine Unger shares some pro tips from her environment work on the new Detective Grimoire game.

By Alan Wen Published
The creative director of SFB Games tells us about developing the studio’s style from Adobe Flash games to The Mermaid Mask.

By Natalie Fear Published
GUT Asia's managing director discusses industry survival, Schrödinger's Client and getting comfortable with failure.

By Tanya Combrinck Published
We asked artists what key realisations helped them expand their creative potential.

By Ian Dean Published
Why Flow Studio's Nikola Todorovic thinks AI will trigger Hollywood's next great disruption.

By Alan Wen Published
The 'neo-giallo' survival horror's conclusion of its trilogy is powered by Unreal Engine 5.
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