Features
Latest Features

Why Mullet Madjack’s retro VHS-era anime art style still stands out
By Ian Dean published
Ahead of its Switch release, art director Alessandro Martinello explains why imperfection matters.

“Close the confidence gap”: how Adobe is transforming women’s football with creative empowerment
By Natalie Fear published
VP of international marketing, Simon Morris, discusses Adobe’s new initiative Kick & Create.

Why this artist swapped architecture for Unreal Engine
By Ian Dean published
Techland's Jan Buczny wants to build worlds that tell stories.

Connection through music: The trend towards wired audio isn't letting up
By Beren Neale published
From intentional listening to working for your calm, we speak to Portland's Campfire Audio.

“The opposite of AI slop”: how Mixtape’s handmade animation builds real emotion
By Alan Wen published
The art direction and rendering tricks behind Mixtape's nostalgic feel are explained.

How the Bionic Awards shifted my view on AI filmmaking
By Georgia Coggan published
I went in skeptical, but came out with more clarity around this divisive new creative category.

I played 25 hours of Pragmata on PS5 Pro and Switch 2 – here’s the real difference
By Alan Wen published
RE Engine's tech is pared back on Switch 2, but it offers one unique way to play.

The Mii I made is still with me, and this is why Nintendo's design endures
By Alan Wen published
From Wii Sports to Tomodachi Life: Living the Dream, the timeless appeal of Miis explained.
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