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Someone spent 10 years making Melbourne in Minecraft
By Joe Foley published
(And he's getting ahead of the real-world city).

Autodesk is pitching a creative future with less noise, more Flow
By Ian Dean published
Diana Colella, EVP and Head of Media & Entertainment, sets out her vision.

This VR slime-sculpting game looks so satisfying
By Joe Foley published
Slime Lab could be great creative therapy.

What I learned about Autodesk in 2025, from my 'cosy' chat with its CEO
By Ian Dean published
Less admin and more creativity.

Flow Studio is the AI filmmaking tool built by filmmakers, for filmmakers
By Ian Dean published
And it's now free.

Was Borderlands 4 boss wrong? Response to criticism triggers fierce debate
By Joe Foley published
How should game devs respond to player criticism?

Forget hype, Autodesk University 2025 shows how designers can actually thrive
By Ian Dean published
My first day revealed a blueprint for the next decade.

Get inspired by the best indie game devs
By Joe Foley last updated
Discover the creators pushing boundaries with bold ideas, stunning art and unforgettable gameplay.
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