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This brilliant parody of The Elder Scrolls was made possible with pre-made assets
By Alan Wen published
The solo indie dev behind The RPG explains how customising off-the-shelf 3D models has helped.

Capcom Fighting Collection 2 review: a pixel-perfect celebration of chaos and creativity
By Ian Dean published
These retro games feel surprisingly modern.

I spent a week playing Doom: The Dark Ages for my review, and it does the unthinkable – this retro icon is relevant again
By Steve Boxer published
id Software has deftly redesigned Doom for a new generation.

Redesigning football? How Rematch reimagines the sport as utopian 'painterly and impressionistic' cartoon chaos
By Alan Wen published
Art director Sabrina Tobal on an aesthetic that's "futuristic, optimistic, with movement and cooperation".

How Blades of Fire flies in the face of modern video game aesthetics
By Ian Dean published
MercurySteam's Enric Álvarez reveals how Frank Frazetta and Gustave Doré have influenced this new PS5 game.

How the new fantasy world of video game Absolum was created in collaboration with an animation studio
By Alan Wen published
Supamonks' Maxime Mary discusses comic influences and the challenge of merging animation and game design.

Clair Obscur: Expedition 33 review: a brilliantly weird, utterly unique game
By Lewis Packwood published
More than eye candy.

Onimusha 2: Samurai’s Destiny Remaster hands-on: ahead of its time
By Ian Dean published
A timely reminder of how artful video game visual design can be.
Daily design news, reviews, how-tos and more, as picked by the editors.