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Borderlands 4 might be the series' turning point – after 3 hours of playing it, here's what caught me off guard
By Steve Boxer published
What I found made me rethink what Borderlands is becoming.

Blades of Fire review: if Jim Henson had made Conan The Barbarian – and it's as wonderfully weird as that sounds
By Ian Dean published
Finally, an original Soulslike.

Unreal Engine 5 has been customised to deliver a Ghibli-like painterly art style for upcoming indie game Crescent County
By Alan Wen published
This witchy fantasy sci-fi mashup looks wonderful.

This brilliant parody of The Elder Scrolls was made possible with pre-made assets
By Alan Wen published
The solo indie dev behind The RPG explains how customising off-the-shelf 3D models has helped.

Capcom Fighting Collection 2 review: a pixel-perfect celebration of chaos and creativity
By Ian Dean published
These retro games feel surprisingly modern.

I spent a week playing Doom: The Dark Ages for my review, and it does the unthinkable – this retro icon is relevant again
By Steve Boxer published
id Software has deftly redesigned Doom for a new generation.

Redesigning football? How Rematch reimagines the sport as utopian 'painterly and impressionistic' cartoon chaos
By Alan Wen published
Art director Sabrina Tobal on an aesthetic that's "futuristic, optimistic, with movement and cooperation".

How Blades of Fire flies in the face of modern video game aesthetics
By Ian Dean published
MercurySteam's Enric Álvarez reveals how Frank Frazetta and Gustave Doré have influenced this new PS5 game.
Daily design news, reviews, how-tos and more, as picked by the editors.