Acclaim’s comeback isn’t what I expected, but maybe that’s a good thing

Acclaim relaunch; colourful snowboarding characters in a video game
(Image credit: Acclaim / Wabisabi Design, Inc.)

When a name like Acclaim returns, you can’t help but expect fireworks. For gamers of a certain age (me included), Acclaim is more than a publisher; it’s a time capsule of the '90s and early noughties. This was the label that gave us NBA Jam, Burnout, Re-Volt, Turok, and Shadow Man. It’s the kind of back catalogue that makes you imagine instant remasters, slick reboots, maybe even a comeback tour for a series or two.

But here’s the reality: Acclaim doesn’t own those games anymore. The rights are scattered across different companies, tied up in contracts and old licensing deals. The publisher that once dominated my childhood arcade and console sessions now finds itself unable to tap the very titles that built its legacy.

Instead of resurrected classics, the new Acclaim is backing indie games. And my first reaction? Disappointment. I wanted to relive those glory days. But the more I look at what they’ve announced, the more I think there’s a good idea here. In fact, it feels like a statement in support of new creative talent, developers Acclaim is now banking on. Three titles in particular stand out for me, each one echoing the spirit of Acclaim’s past without copying it outright.

The Acclaim games I'm eager to play

Basketball Classic
If you grew up yelling “He’s on fire!” at the TV, this one’s for you. It’s pixel art, unapologetically retro, and packs a ludicrous roster of 1,000 players, not just modern stars, but legends from the past too. It might not have the NBA license, but it has that scrappy, over-the-top vibe that made NBA Jam so addictive.

Katanaut
A moody metroidvania with blades, shadows, and a thick, oppressive art style. On paper, it’s nothing like Acclaim’s old catalog, but if you squint, you can see the ghosts of Turok and Shadow Man. It’s dark, ambitious, and a little rough around the edges in the best way possible, the kind of game Acclaim used to take a punt on.

Hyper Yuki Snowboard Syndicate
Here’s the one I can’t stop thinking about. Imagine SSX Tricky welded to Burnout, then drenched in neon graffiti straight out of Jet Set Radio. It’s hyperactive, colourful, chaotic, and feels like it fell straight out of an arcade cabinet in 1999. If Acclaim is going to stake its future on a breakout hit, this might be the one.

So no, we’re not getting a new Burnout or NBA Jam. Those games are lost in licensing purgatory. But Acclaim doesn’t have to be a museum piece. If it can channel the attitude that made its '90s catalogue pop – speed, style, and a touch of chaos – then maybe the name still has some weight.

For me, the real test will be whether these games can carry the brand forward, not just lean on the past. This Acclaim won’t ever be the Acclaim I grew up with, but maybe it can be something new that still feels like it belongs, in the same way Atari's brand relaunch has managed (read my interview with Atari art director Tim Lapetino.)

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.