Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

How Gorillaz's new film turns anime nostalgia into something fresh
By James Clarke published
Old-school paint mixes with modern tech in The Mountain, the Moon Cave and the Sad God.

XPPen Artist Pro 27 (Gen 2) review: a 4K flagship that closes the gap on Wacom
By Ian Dean published
Feature-stacked, pro-level digital drawing at a fair price.

Rushing Beat X review: a '90s retro game revamp that's surprisingly deep
By Ian Dean published
This nostalgic SNES 'sequel' lands its punches, just.

Project Songbird review: a haunting indie horror about the cost of creativity
By Ian Dean published
Life Is Stranger in the Appalachian forests.

Boulder Dash 40th Anniversary review: incredible value, but the modern twists can frustrate
By Ian Dean published
This updated edition digs into my ZX Spectrum nostalgia.

AI filmmaking is a gimmick if you don’t know the rules of cinema
By Ian Dean published
The director of The Chronicles of Bone reveals why human creativity still matters.

DLSS 5 is Nvidia’s boldest graphics leap yet, and its most controversial
By Ian Dean published
The future of game graphics, or the end of artistic control?

Why Nothing designs its phones “like logos”
By Ian Dean last updated
The design team at Nothing explains the thinking behind its retro-inspired "disruptive" tech.

The best laptops for Cricut: Get the most out of Cricut Design Space
By Ian Dean last updated
As keen crafters, we've picked out the best laptops for Cricut makers – all tested to handle the brand's software.

Adobe software list: which apps to use for different creative tasks
By Ian Dean last updated
All the main Adobe software programs and what to use them for.

I’ve been gaming for 40 years, yet Taito Milestones 4 still surprised me
By Ian Dean published
Decades of gaming, yet I’m still discovering amazing old games.

John Carpenter’s Toxic Commando review: a strange experiment that just about works
By Ian Dean published
MudRunner meets World War Z?

Monster Hunter Stories 3: Twisted Reflection review: a vibrant sugar-rush I can't put down
By Ian Dean published
Capcom’s anime JRPG is a breezy and charming take on the series.

I thought I’d miss the premium feel, but Nothing Headphone (a) won me over
By Ian Dean published
This brighter take on the brand's industrial design delivers big sound and absurd battery life for less.

I've used Nothing Phone (4a), and now the brand's mid-range finally makes sense
By Ian Dean published
Behind the Glyph LED glow, there’s something more Essential at play.

Exploring the Baroque art DNA of GreedFall: The Dying World
By Ian Dean published
Creative Director Jehanne Rousseau reveals the influences and unexpected beauty of making the game.

Planet of Lana 2 review: an emotional hand-painted sequel worth the wait
By Ian Dean published
Perfectly builds upon its precursor.

Designing the Lovecraftian horror of Cthulhu: The Cosmic Abyss
By Ian Dean published
Creative Director Thomas Veauclin explains why there's art in restraint over spectacle, even in Unreal Engine 5.

CorelDRAW adds AI image tools, but do designers really need them?
By Ian Dean published
It doesn’t feel truly vector-native.

Huion Kamvas 22 (Gen 3) review: redefines what we can expect from a mid-range drawing display
By Ian Dean published
With its 2.5K, 90Hz display and premium build, this drawing tablet stands out in a crowd.

What artists can learn from 30 years of Pokémon character design
By Ian Dean published
Everyone needs to study Game Freak and Nintendo's art rules.

How a childhood dinosaur obsession became a creature design career
By Ian Dean published
Exposure to films like Jurassic Park sparked Michael Michera's love of design as a concept artist.

23 Blender tutorials to boost your 3D modelling and animation skills
By Ian Dean last updated
Create 3D art for free with these Blender tutorials.
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