Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

This ex-Insomniac dev's game is a raucous tribute to '80s fantasy art
By Ian Dean published
ChainStaff is inspired by fantasy art legends Michael Whelan and Roger Dean.

Cricut Explore 3 vs Cricut Maker 3: which craft cutter is for you?
By Ian Dean last updated
Versus We pit the Cricut Explore 3 vs Cricut's Maker 3 craft machines to determine the best value.

How to draw on iPad: everything beginners need to start sketching digitally
By Ian Dean last updated
Our guide to how to draw on the iPad starts with the basics, from pairing your Pencil to picking the right apps.

The Fighting Force Collection sent me straight back to the ’90s, flaws and all
By Ian Dean published
Replaying these PS1 remasters is more emotional than impressive.

I experienced an AI-first game in action, and it's a glimpse of an imperfect future
By Ian Dean published
Create creatures using AI in Pokémon-like card game Bobium Brawlers.

This indie puzzle game shows monochrome art can be mesmerising
By Ian Dean published
The black-and-white visuals make Helix: Descent N Ascent unmissable.

See how Predator: Badlands was built shot by shot
By Ian Dean published
The Yard shares its VFX breakdown.

Atari Gamestation Go drops in price – grab 200+ classic retro games for less
By Ian Dean published
Get $36 off with this time-limited deal.

Photoshop just fixed some of its most annoying workflow problems
By Ian Dean published
New non-destructive editing and sharper AI tools stand out.

A colourist’s guide to shaping light and colour in animated features
By Ian Dean published
How DaVinci Resolve and Fusion are used to bring cinematic joy to animated film Rally: From Paris to the Pyramids.

How Resident Evil Requiem is designed to make horror feel personal
By Ian Dean published
After my hands-on, the art direction still haunts me.

Why I Hate This Place feels like an ’80s horror comic you can play
By Ian Dean published
Its style is celebrated in a new physical edition for Switch and PS5.

Epic Games VFX head hits back at accusations Unreal Engine is to blame for "the state of VFX and CGI"
By Ian Dean published
VFX Supervisor Pat Tubach worked on Pirates of the Caribbean and defends UE5.

How childhood memories and crime photos inspired this Costa Rican vampire art
By Ian Dean published
New illustrated book, Vampyre: a Costa Rican Folktale, by former Pixar artist Ricardo Delgado, is a style masterclass.

Gore Verbinski calls Unreal Engine a “slip backwards” for movie CGI
By Ian Dean published
The director of Pirates of the Caribbean and the new movie Good Luck, Have Fun, Don’t Die knows why CGI no longer looks good.

Which game has the best art? These books settle the debate
By Ian Dean published
From Elden Ring to Metal Gear Solid, these are my recommended game art books.

This indie game turns watercolour art into playable puzzle spaces
By Ian Dean published
Crafting A Storied Life: Tabitha’s hand-drawn world.

MIO: Memories In Orbit review: a painterly Metroidvania that rewards patience and curiosity
By Ian Dean published
Turns comic-book art into a playable world.

How a childhood movie obsession turned into a career in film, VFX and games
By Ian Dean published
Pat Imrie reveals his journey from Jurassic Park fan to Hollywood artist.

5 AI-free apps every artist needs to try in 2026
By Ian Dean published
From Procreate to Cara, how artists can avoid invasive algorithms.

Why Trump’s Stardew Valley AI image feels so off
By Ian Dean published
A familiar pixel style appears in an unfamiliar place.

This indie game revives ’90s FMV weirdness in a gloriously unsettling way
By Ian Dean published
Obey the Insect God leans hard into stylised nostalgia.

The visual effects behind Apple TV’s The Lost Bus explained
By Ian Dean published
How Outpost VFX created a believable wildfire.
Daily design news, reviews, how-tos and more, as picked by the editors.


