Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

By Ian Dean Published
Nintendo has worked its magic on a 28-year-old classic.

By Ian Dean Published
Blizzard’s artists and engineers explain how volumetric fog, moonlit forests and flowing rivers will make the original Azeroth feel as players remember it.

By Ian Dean Published
The one-of-a-kind Xbox Series X-Bite is a custom animatronic gator with a real console in its belly.

By Ian Dean Published
The retro board-game-and-video-game hybrid just got a major price drop.

By Ian Dean last updated
Our expert reviewers compare the best drawing tablets, including pen tablets, pen displays and pen computers.

By Ian Dean Published
I've spent time drawing on both Wacom's premium Android tablet and XPPen's new challenger, and the difference might surprise you.

By Ian Dean Published
The art team behind Order of the Sinking Star shares how Disney and Ghibli influenced the visuals and why a good-looking puzzle game must be clear first.

By Ian Dean Published
Concept artist Christian Forsgren explains how Arrowhead takes hardware from Blender blockout to in-engine testing.

By Ian Dean Published
Just in time for Halloween, John Kenn Mortensen talks dark fantasy, drawing by hand and bringing his distinctive illustrations to FLASK.

By Ian Dean Published
The most entertaining bit of game marketing I've seen in a long time.

By Ian Dean Published
The need to take creative risks – make it so.

By Ian Dean Published
The on-device toolkit aims to change how games are played, not replace the people who make them.

By Ian Dean Published
A colourful reminder of how hard 3D platformers used to be, and the brilliant Croc2pedia museum makes this more than a nostalgia trip.

By Ian Dean Published
A potential new tool for Cinema 4D is raising more questions about the direction of creative software.

By Ian Dean Published
These three SNES platformers show there's fun in evolution; I just wish we could see more of it.

By Ian Dean Published
XPPen’s Magic Pro 13 is an Android art tablet that also works as a desktop pen display, making it genuinely hard to choose between XPPen and Wacom.

By Ian Dean Published
It’s $899, it has a 3K 120Hz screen, and it’s gunning for Wacom’s MovinkPad Pro 14.

By Ian Dean Published
Developers will be able to sell GMRT games on desktop, mobile, web and GX Games without a Professional licence.

By Ian Dean Published
From PS1-inspired space horror to anime pixel horror, these upcoming indie games are doing something a little different with their visuals.

By Ian Dean Published
Here’s how to make your 3D-printed design a winner in the Let's Make It: MakerWorld × Nothing Headphone Accessory Design Challenge.

By Ian Dean Published
Why getting it wrong is part of being creative.

By Ian Dean Published
AdHoc Studio’s anniversary update adds Commentary Mode and a Storyboard Mode that plays the whole game as its original rough animatics.

By Ian Dean Published
The series goes behind the scenes to show the tools that made Warner's new animated movie possible.
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