Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

Which game has the best art? These books settle the debate
By Ian Dean published
From Elden Ring to Metal Gear Solid, these are my recommended game art books.

This indie game turns watercolour art into playable puzzle spaces
By Ian Dean published
Crafting A Storied Life: Tabitha’s hand-drawn world.

MIO: Memories In Orbit review: a painterly Metroidvania that rewards patience and curiosity
By Ian Dean published
Turns comic-book art into a playable world.

How a childhood movie obsession turned into a career in film, VFX and games
By Ian Dean published
Pat Imrie reveals his journey from Jurassic Park fan to Hollywood artist.

5 AI-free apps every artist needs to try in 2026
By Ian Dean published
From Procreate to Cara, how artists can avoid invasive algorithms.

Why Trump’s Stardew Valley AI image feels so off
By Ian Dean published
A familiar pixel style appears in an unfamiliar place.

This indie game revives ’90s FMV weirdness in a gloriously unsettling way
By Ian Dean published
Obey the Insect God leans hard into stylised nostalgia.

The visual effects behind Apple TV’s The Lost Bus explained
By Ian Dean published
How Outpost VFX created a believable wildfire.

MIO: Memories in Orbit’s stunning hand-drawn art direction explained by its creators
By Ian Dean published
It's like playing inside a comic book.

Avengers: Doomsday proves Marvel can still manufacture hype with almost nothing
By Ian Dean published
Even if the teaser trailer code solution turns out to be business as usual.

Wacom MovinkPad Pro 14 proves Android is finally ready for serious digital art
By Ian Dean published
OLED and the excellent Pro Pen set a new benchmark for artists.

Why the time was right to return to R-Type Delta, according to Nobu Yoshikawa
By Joe Foley, Ian Dean published
City Connection's CEO on R-Type Delta HD Boosted.

How reworking game character designs from Hades helped this 3D artist level up faster
By Ian Dean published
Roumen Filipov practices without the blank page panic.

How LiDAR makes this game's haunted ship feel disturbingly real
By Ian Dean published
Explore a real-life real ship in SENARA: The Sacrament.

Huion’s first pro-spec Android drawing tablet revealed at CES 2026 – here’s what you need to know
By Ian Dean published
The new Kamvas Pad 12 is a worthy Wacom rival.

Huion’s Kamvas 22 (Gen 3) fixes the small frustrations of mid-range drawing tablets
By Ian Dean published
The CES 2026 reveal brings 2.5K and 90Hz to an affordable tablet.

This Pininfarina design turned my favourite digital frame into something special
By Ian Dean published
InkPoster's CES 2026 reveal is pure luxury.

How Adobe thinks creatives will use AI in 2026 – from Firefly to Project Graph
By Joe Foley, Ian Dean published
Deepa Subramaniam wants to make it “the best time ever to be a creative professional”.

Take a look at this 3D artist's romanticised take on the Joker
By Ian Dean published
Daniel Merticariu mixed the influence of Victor Hugo with DC's villain design.

How retro shooters like R-Type Delta HD Boosted are bringing a cult genre to new players
By Joe Foley, Ian Dean published
Embracer's Martin Lindell and James Wragg analyse the revival of a niche retro gaming genre.

How R‑Type Delta HD Boosted brought a cult shooter back from obscurity
By Ian Dean published
Why this retro PlayStation game classic remains an influence.

From '80s arcades to retro remasters, Kazuma Kujo explains R-Type’s design legacy
By Ian Dean published
Why this retro game classic remains an influence.

How life in São Paulo inspired this artist's award-winning art and animation
By Ian Dean published
“Making art isn’t a choice, it’s how I process life,” says Pedro Conti.
Daily design news, reviews, how-tos and more, as picked by the editors.



