Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

How two filmmakers built a 300-shot VFX pipeline without a Hollywood studio
By Ian Dean Published
This Star Trek fan-film series uses DaVinci Resolve, Fusion, and Unreal Engine.

How Full Circle blends pixel art, 3D worlds and modern lighting into one gorgeous RPG
By Ian Dean Published
This solo indie dev explains why today's best indie JRPGs don't actually want to look retro.

This Star Wars Eclipse artist shares the creative habit that changed how he sees the world
By Ian Dean Published
"Create for yourself until the right people find you," says Amir Zand.

How two Star Trek fans made three films using Unreal Engine and just an iPhone
By Ian Dean Published
The growing importance of new tech like Lightcraft Jetset for indie filmmaking.

From beginner to pro artist in 3 years: the 5 art lessons that made it possible
By Tanya Combrinck Published
The art epiphanies that propelled Morgan Noll from no experience to Star Trek: Lower Decks.

The Drifter (Switch 2) review: the most bingeable adventure game I've played this year
By Ian Dean Published
A pixel art, neo-noir Happy Death Day-alike I couldn't put down.

Save $100 on the Wacom Intuos Pro – it's at its lowest ever price right now on Amazon
By Ian Dean Published
For Prime Day, save on one of the best drawing tablets I've tested.

Devil May Cry 5 Devil Hunter Edition (Switch 2) review: still schooling modern action games
By Ian Dean Published
This Switch 2 port is missing some newer upgrades, but I still couldn't put it down.

How one creator is using AI to build an entire transmedia sci-fi universe
By Ian Dean Published
"Without AI, NUVAGAIA would still be a folder of notes," says Gerard Bisbal.

I played Control Resonant, and it's turned New York into something I've never seen in a game before
By Ian Dean Published
It's because of the art team's one golden design rule.

Unreal Engine’s AI push sparks backlash as developers fear the end of Blueprints
By Ian Dean Published
Why are Epic’s new plans dividing everyone?

How a fine-art obsession helped this fantasy indie game attract millions of views
By Ian Dean Published
Sovereign Tower’s art director reveals how a 19th-century illustrator inspired this RPG.

GTA 6 official box art is out, and Rockstar is leaning hard into Vice City nostalgia
By Ian Dean Published
It's instantly familiar in the best way possible.

New Unreal Engine 5 game marks the end of the 'bigger is better' open worlds
By Ian Dean Published
No Law wants you to notice everything in its world.

I bought a Switch 2 a year late, and now I finally understand Nintendo
By Ian Dean Published
Why it feels fresher than PlayStation and Xbox.

Unreal Engine 5 games aren’t getting bigger anymore – they’re getting smarter
By Ian Dean Published
Krafton's PUBG Ally experiment and Nvidia ACE UE5 plugins reveal the future of real-time AI characters.

Hollowbody review: a haunting homage to PS1 horror that forgets why it evolved
By Ian Dean Published
An experiment in retro horror that can feel too authentic.

I tried the BBC's new 3D World Cup app, and football suddenly felt like a video game
By Ian Dean Published
The most ambitious piece of interactive design yet.

How Fumito Ueda, Mirror’s Edge and Blame! influenced Motorslice's surreal industrial world
By Ian Dean Last updated
How a two-person indie dev crafted a vast, interconnected world by hand.

How Unreal Engine and Houdini power the VFX of Surviving Earth
By James Clarke Published
Milk VFX visualised 450 million years of Earth’s lost worlds.

The best easels for painting
By Ian Dean Last updated
Our experts pick the best easels for painting available today.

4PGP review (PS5): a 90s-style arcade racer with a modern edge
By Ian Dean Published
More than Sega nostalgia.

Fatal Fury / Garou Densetsu: The Ultimate History review
By Ian Dean Published
This gorgeous retro gaming book explains why Fatal Fury deserves more respect.
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