Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

I've used Nothing Phone (4a), and now the brand's mid-range finally makes sense
By Ian Dean published
Behind the Glyph LED glow, there’s something more Essential at play.

Exploring the Baroque art DNA of GreedFall: The Dying World
By Ian Dean published
Creative Director Jehanne Rousseau reveals the influences and unexpected beauty of making the game.

Planet of Lana 2 review: an emotional hand-painted sequel worth the wait
By Ian Dean published
Perfectly builds upon its precursor.

Designing the Lovecraftian horror of Cthulhu: The Cosmic Abyss
By Ian Dean published
Creative Director Thomas Veauclin explains why there's art in restraint over spectacle, even in Unreal Engine 5.

CorelDRAW adds AI image tools, but do designers really need them?
By Ian Dean published
It doesn’t feel truly vector-native.

Huion Kamvas 22 (Gen 3) review: redefines what we can expect from a mid-range drawing display
By Ian Dean published
With its 2.5K, 90Hz display and premium build, this drawing tablet stands out in a crowd.

What artists can learn from 30 years of Pokémon character design
By Ian Dean published
Everyone needs to study Game Freak and Nintendo's art rules.

How a childhood dinosaur obsession became a creature design career
By Ian Dean published
Exposure to films like Jurassic Park sparked Michael Michera's love of design as a concept artist.

23 Blender tutorials to boost your 3D modelling and animation skills
By Ian Dean last updated
Create 3D art for free with these Blender tutorials.

Resident Evil Requiem review: it walks a dangerous line between nostalgia and reboot
By Ian Dean published
Leon's return took me back to Raccoon City but nothing remains the same forever.

Ex-Insomniac artist on how cinematic lighting and cosy scenes shaped his art
By Ian Dean published
Game concept artist Daniel Dana shares his portfolio.

Disney shares never-before-seen look at Zootopia 2’s most daring scene
By Ian Dean published
Animators share insights into the movie's most technically ambitious scenes.

Free textures: where to get 3D textures for your artwork
By Ian Dean last updated
Download free textures for your 3D art.

Montblanc’s Digital Paper is absurd, and I can’t stop thinking about it
By Ian Dean published
Why would anyone pay $935 for an e-ink pad?

Digital art to inspire: 41 digital artists you need to know about
By Ian Dean last updated
Find inspiration for your next project from these talented digital artists.

Unity AI will let you build entire games with just words
By Ian Dean published
But do gamers want this?

Before Unreal Engine 5, Metal Gear Solid 4 pulled off this PS3 miracle
By Ian Dean published
How Hideo Kojima created one of gaming's most incredible technical achievements.

Crisol: Theater of Idols review: it feels like a lost Xbox 360 horror classic
By Ian Dean published
This indie game understands atmosphere better than most AAA releases.

20 hours in, Monster Hunter Stories 3’s anime style pays off big
By Ian Dean published
Every move, monster, and moment flows from its bold design.

The art supply gifts everyone’s buying for Presidents' Day
By Ian Dean published
Paint sets and more for pros and hobbyists.

The great SNES debate: which game is the best of all time?
By Ian Dean last updated
Take the poll – or tell us in the comments!

Why the AI caricature trend makes so many creatives uncomfortable
By Ian Dean published
Harmless fun or a step too far?

How to light a 3D sculpt quickly using just one HDRI texture
By Ian Dean published
Speed up your 3D workflow with this texture-based lighting approach.
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