Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

By Ian Dean Published
Light on challenge, but captures the awkwardness of music taste in every illustration.
By Ian Dean Published
Illustrator Maciek Łazowski discovered an intuitive way to learn 3D modelling.

By Ian Dean Published
Brutalist and brilliant.

By Ian Dean Published
Star Wars Galactic Racer's key art is perfectly nostalgic.

By Ian Dean Published
And fans love it.

By Ian Dean Published
Rubber keys, clacky keyboards, and deep cut retro games.

By Ian Dean Published
It's a brilliant retro-like rush that burns out too quickly.

By Ian Dean Last updated
A creative partnership that’s raising eyebrows.

By Ian Dean Published
The gesture and geometry of Liuyazi (Arya) Hou's sculptures.

By Ian Dean Published
Dragon Quest, Resident Evil, Mario Galaxy and more at impulse-buy prices.

By Ian Dean Published
Flow Studio’s new features turn character creation and animation into a single process.

By Ian Dean Published
My hands-on shows how smart art direction can reshape familiar horror tropes.

By Ian Dean Published
Inside the glitchy, music-led animation redefining the game's visual language.

By Ian Dean Published
The results were eye opening.

By Ian Dean Published
Don’t miss your shot at this retro revival – here's where to pre-order.

By Tom May Last updated
From Affinity to CorelDRAW, try these top vector-editing tools.

By Ian Dean Published
30 years on, this pixel art masterpiece refused to evolve, and that's why it still matters.

By Ian Dean Published
Ahead of its Switch release, art director Alessandro Martinello explains why imperfection matters.

By Ian Dean Published
Techland's Jan Buczny wants to build worlds that tell stories.

By Ian Dean Published
4A Games is pushing back against open-world excess.

By Ian Dean Published
Choose your favourites today and stay ahead of the pack.

By Ian Dean Published
This isn't emulation, it’s a chip-level reconstruction of how gaming felt in the '90s.

By Ian Dean Published
Not perfect, but a Lovecraftian detective-horror I can't put down.
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