Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

Nex Playground hits lowest price yet after Black Friday sellout
By Ian Dean published
I called it “Netflix for games” in my review – and now it's 29% off on Prime Day.

The Nothing Phone (3) surprised me – a week in, it’s the best phone I’ve used for creating content
By Ian Dean published
Clean design, clever features, and creator-focused tools – Nothing’s latest won me over.

The older Wacom Intuos Pro (Medium) with $79 off is a smart choice for beginners and hobbyists
By Ian Dean published
Here's why I'd still buy one today.

Why did my favourite drawing tablet brand launch open-ear earbuds? Here’s my honest reaction
By Ian Dean published
Ugee’s FreSound earbuds are a surprising shift from pen displays to personal audio.

Guillermo del Toro 'feels like our Gandalf' say animators behind Mexico's first stop-motion feature
By Ian Dean published
The movie legend sprinkled some magic on I Am Frankelda.

Nothing Phone (3) design is proving controversial – tell us what you think
By Ian Dean published
Take our poll and share your thoughts.

I grew up on 8-bit classics – can you beat my ultimate retro game art quiz?
By Ian Dean published
Show your insider knowledge.

From playful Glyph 'toys' to pro cameras – why the Nothing Phone (3) surprised me
By Ian Dean published
The design, specs, and price – here’s how Nothing's rethinking what a phone can be.

Nothing Headphone (1) review: a design statement for your eyes and ears
By Ian Dean published
Style that dares to be memorable.

The best digital art software
By Ian Dean last updated
Discover the best free and paid-for digital art tools around.

Why Ready or Not feels so real – how Unreal Engine 5 is delivering next-level immersion
By Ian Dean published
Void's art director and lead designer reveal what it takes to improve on PC perfection.

How Dungeons & Dragons: Dragon Delves is breaking all fantasy art rules
By Ian Dean published
Artist Andre Kolb and writer Justice Arman share how they brought a new style to D&D.

What is impasto and how can you do it in digital art?
By Ian Dean published
Adding texture and emotion to your digital art.

Plein air painting goes digital: how artists are using portable tech to paint in the great outdoors
By Ian Dean published
Top tips from five pro concept artists.

I challenged AI to create an ASMR video – here's how close it came to nailing that satisfying vibe
By Ian Dean published
Can AI really make decent ASMR? I put it to the test.

Wacom Intuos Pro (2025) review: after three weeks of testing, here's why Wacom's new tablet won me over
By Ian Dean published
Big features hidden in a small drawing tablet.

Why Wacom’s Pro Pen 3 is the most significant stylus design shift in years
By Ian Dean published
Perfect for fussy digital artists.

You can hate iOS 26 and Liquid Glass but the Steve Jobs nostalgia needs to stop
By Ian Dean published
He would have done things you now dislike.

The best games console for every type of gamer: performance, value, retro and more
By Ian Dean last updated
Our video games specialist helps you choose the best games console for you, whether that's for performance or value.

Fortnite's creative future involves AI tools, big ideas and "plumbing", Epic Games' Saxs Persson tells me
By Ian Dean published
How Fortnite is becoming a "catalyst for creativity".

Nex Playground review: an Apple-like active games console for the family
By Ian Dean published
Accessible, controller-free gaming that's ideal for children.

How The Witcher 4's "infinite forest" is being built one branch at a time using Unreal Engine 5.6
By Ian Dean published
I speak to Epic Games and CD Projekt Red to discover if this is more than a demo.

MetaHuman just broke free from Unreal Engine 5 – why everyone can now create lifelike characters
By Ian Dean published
Epic Games' cutting edge creation and animation toolkit is now available to all.
Daily design news, reviews, how-tos and more, as picked by the editors.



