Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

By Ian Dean Published
Woodrunner Games' Max Petroff reveals the art of squash, stretch, and split-second precision.

By Jon Stapley Last updated
Want to use an iPad as a drawing tablet with a PC? There are a number of ways to do it

By Ian Dean Published
The next phase of Wacom Bridge aims change how and where we work.

By Ian Dean Published
VFX supervisor Javier Menéndez reveals how to use CG for comedy.

By Ian Dean Published
NVIDIA’s latest AI tech promises better visuals, but it could be doing more than enhancing art.

By Ian Dean Published
Party and business in one design.

By Ian Dean Last updated
Feature-stacked, pro-level digital drawing at a fair price.

By James Clarke Published
Old-school paint mixes with modern tech in The Mountain, the Moon Cave and the Sad God.

By Ian Dean Published
This nostalgic SNES 'sequel' lands its punches, just.

By Ian Dean Published
Life Is Stranger in the Appalachian forests.

By Ian Dean Published
This updated edition digs into my ZX Spectrum nostalgia.

By Ian Dean Published
The director of The Chronicles of Bone reveals why human creativity still matters.

By Ian Dean Published
The future of game graphics, or the end of artistic control?

By Ian Dean Last updated
The design team at Nothing explains the thinking behind its retro-inspired "disruptive" tech.

By Ian Dean Last updated
All the main Adobe software programs and what to use them for.

By Ian Dean Published
Decades of gaming, yet I’m still discovering amazing old games.

By Ian Dean Published
MudRunner meets World War Z?

By Ian Dean Published
Capcom’s anime JRPG is a breezy and charming take on the series.

By Ian Dean Published
This brighter take on the brand's industrial design delivers big sound and absurd battery life for less.

By Ian Dean Published
Behind the Glyph LED glow, there’s something more Essential at play.

By Ian Dean Published
Creative Director Jehanne Rousseau reveals the influences and unexpected beauty of making the game.

By Ian Dean Published
Perfectly builds upon its precursor.

By Ian Dean Published
Creative Director Thomas Veauclin explains why there's art in restraint over spectacle, even in Unreal Engine 5.
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