Ian Dean
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean
How Still Wakes The Deep was made more terrifyingly beautiful with Unreal Engine 5
By Ian Dean published
Creating the "2001 trippy design".
Still Wakes The Deep review: a pitch perfect Lovecraftian Poseidon Adventure
By Ian Dean published
An atmospheric horror that showcases Unreal Engine 5.
Honing the manga influence on indie hit video game Slave Zero X
By Ian Dean published
Yasushi Nirasawa and 1990s visual influences.
How will generative AI be used in VFX?
By Ian Dean published
We ask those working in the industry today to predict the future of filmmaking.
"AI has the potential to revolutionise VFX" says Chaos' Kam Star
By Ian Dean published
Why and how AI could give 3D artists greater power.
The future of game development and AI
By Ian Dean published
From 3D modelling to animation and scripting, how AI is being used.
Animate like Gears of War: E-Day with these 500 free Unreal Engine character animations
By Ian Dean published
Epic Games releases the Game Animation Sample Project.
Game engine creator Unity has a plan for AI that is "empowering" and "responsible"
By Ian Dean published
Nico Perony, Unity's director of AI research, looks to the future.
Wacom's found a use for blockchain - and it will protect your art from AI
By Ian Dean last updated
Wacom Yuify enables artists to claim authorship.
This clever AI turns 2D art into 3D animation, and it's "a game-changer"
By Ian Dean published
Artists share their experiences.
If you hate Dragon Age: The Veilguard's art direction, then you're wrong
By Ian Dean last updated
Change can be a good thing.
Maxon Studio delivers powerful post-production motion graphics tools to everyone
By Ian Dean published
And there's no AI in sight.
Xencelabs Pen Display 16 review: a great value, accurate and compact 4K OLED drawing tablet
By Ian Dean published
A proper Wacom alternative.
The best Cricut Maker 3 bundle deals
By Beren Neale last updated
These are the pick of the best Day Cricut Maker 3 bundle deals for value, variety and crafting fun.
Alien: Rogue Incursion reveals Unreal Engine 5 has a new terrifying use
By Ian Dean published
Finally, a reason to dust off my PSVR 2.
Monster Hunter Wilds will have a "living world" - and it could shape open world game design
By Ian Dean published
Capcom reveals a new trailer and game details.
New footage reveals we could have had a Batman stealth game
By Ian Dean published
Volition's unreleased PS2 adventure surfaces.
Evercade reveals its first cartridge-compatible Bartop Arcades
By Ian Dean published
Which is your favourite?
Making the VFX for Halo Season 2
By Ian Dean published
How MPC brought a gaming universe to life.
Making The Fall Guy meant 'honouring' the practical stunts of the 80's show, says Cinesite's Jennifer Meire
By Ian Dean published
Breaking down the film's VFX.
A day in the life of Apple TV+ graphic designer Gina Alessi: "We're surrounded by flurries of paper, set drawings and research photos"
By Ian Dean published
A day in the organised chaos of a film's art department.
3D art advice: a pro's time-saving tip for easier subdivision surface modelling
By Ian Dean published
Cornelius Dämmrich shares his shortcut.
Artist in Residence: inside the bustling studio of Marvel, Netflix and Disney artist Charles Ratteray
By Ian Dean published
Library meets laboratory in this artist’s studio.
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