Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

By Ian Dean Published
"Without AI, NUVAGAIA would still be a folder of notes," says Gerard Bisbal.

By Ian Dean Published
It's because of the art team's one golden design rule.

By Ian Dean Published
Why are Epic’s new plans dividing everyone?

By Ian Dean Published
Sovereign Tower’s art director reveals how a 19th-century illustrator inspired this RPG.

By Ian Dean Published
It's instantly familiar in the best way possible.

By Ian Dean Published
No Law wants you to notice everything in its world.

By Ian Dean Published
Why it feels fresher than PlayStation and Xbox.

By Ian Dean Published
Krafton's PUBG Ally experiment and Nvidia ACE UE5 plugins reveal the future of real-time AI characters.

By Ian Dean Published
An experiment in retro horror that can feel too authentic.

By Ian Dean Published
The most ambitious piece of interactive design yet.

By Ian Dean Last updated
How a two-person indie dev crafted a vast, interconnected world by hand.

By James Clarke Published
Milk VFX visualised 450 million years of Earth’s lost worlds.

By Ian Dean Last updated
Our experts pick the best easels for painting available today.

By Ian Dean Published
More than Sega nostalgia.

By Ian Dean Published
This gorgeous retro gaming book explains why Fatal Fury deserves more respect.

By Ian Dean Published
It's not on sale, but after a year of waiting, I finally need one.

By Ian Dean Published
How Catacombs was made using 3,229 AI generations, 242 hours, and one filmmaker.

By Ian Dean Published
The unusual process behind the most talked-about animation, Danse Macabre.

By Beth Nicholls Last updated
Things are heat(press)ing up already.

By Ian Dean Published
And how the new retro-inspired racer, 4PGP, is proving to be the exception.

By Ian Dean Published
Ares Dragonis explains how he uses decay, scale and silence to rethink horror game design.

By Ian Dean Published
Creative director James Alex Santoro explains what 'retro-inspired' actually means.

By Ian Dean Published
Sleek finish, wooden panels… this has made me realise how ugly most gaming rigs have become.
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