Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

Luna Abyss review: a stylish, chaotic but flawed bullet hell shooter
By Ian Dean Last updated
An indie Doom Eternal that almost hits its targets.

I revisited Tumblr’s concept art archives, and I don't want to leave
By Ian Dean Last updated
This hidden side of the uncurated internet can still inspire.

Nintendo shocks fans with surprise launch of Pictonico! – but what is it?
By Ian Dean Last updated
Nintendo just resurrected its weirdest era for Gen Z.

These cocktail makers are basically a Nespresso for margaritas
By Ian Dean Published
Cocktail and slushie machines you'll actually use this summer get Memorial Day savings.

The best laptops for Cricut: They run Cricut Design Space like a dream
By Ian Dean Last updated
As keen crafters, we've picked out the best laptops for Cricut makers – all tested to handle the brand's software.

R-Type Dimensions III review: the SNES shooter classic reborn in 3D, for better and worse
By Ian Dean Published
A retro remaster that enhances, obscures, and frustrates in equal measure.

G’AIM’E Time Crisis+ review: a mostly brilliant shot of arcade nostalgia
By Ian Dean Published
A retro lightgun console that gets surprisingly close to the '90s experience.

Best art inspiration sites for concept artists, illustrators and designers
By Ian Dean Published
ArtStation, Character Design References and ShotDeck are ruining my free time in the best way.

Subnautica 2 uses Unreal Engine 5 to make the ocean feel psychologically hostile
By Ian Dean Published
Everything looks beautiful and that’s exactly why it’s scary.

Forza Horizon 6 review: pure video game joy at 200mph
By Ian Dean Published
Improving on its predecessor, this sandbox racer manages the unthinkable: to be all things to all people.

Samsung’s Frame TV just got a huge price cut – but here's why I'd pick one of these dedicated art frames instead
By Ian Dean Published
Why I'd take a dedicated ePaper art frame over an OLED.

Call of the Elder Gods review: brilliant puzzles buried inside an oddly cosy cosmic horror
By Ian Dean Published
It's all a matter of time and space (and notes, lots of notes).

How studying The Last of Us has helped this 3D artist perfect character design
By Ian Dean Published
Italian artist Max Bianchini shares how character backgrounds help his designs.

The Star Fox controversy shows how easy it is to overdesign a beloved character
By Ian Dean Published
What the Nintendo fan backlash can teach artists about character design.

Outbound review: a road-trip that’s more charming than challenging
By Ian Dean Published
A lovely wilderness sandbox that runs out of surprises too soon.

Nintendo’s new Star Fox characters look more realistic, and fans aren’t sure that’s good
By Ian Dean Published
The Switch 2 remake has turned into a full-blown internet argument.

The promise and panic of Unity AI’s open beta rollout explained
By Ian Dean Published
A powerful tool or pipeline to 'AI slop' games?

This new magazine just made the 'games as art' debate feel outdated
By Ian Dean Published
Reset, from the Clair Obscur: Expedition 33 publisher, shows video games belong in art, fashion and design.

Every artist needs one, and these sketchbooks, notebooks and Moleskines are now cheaper
By Ian Dean Published
From Moleskine to Strathmore, the deals creatives shouldn’t miss.

Wax Heads review: a cosy puzzler where art does more than storytelling
By Ian Dean Published
Light on challenge, but captures the awkwardness of music taste in every illustration.
VR sculpting changed how I learn 3D, and made it fun
By Ian Dean Published
Illustrator Maciek Łazowski discovered an intuitive way to learn 3D modelling.

Motorslice review: a liminal Shadow of the Colossus-inspired must-play
By Ian Dean Published
Brutalist and brilliant.

This Unreal Engine 5 Star Wars racer has surprisingly old-school art direction
By Ian Dean Published
Star Wars Galactic Racer's key art is perfectly nostalgic.
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