Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

Autodesk’s new AI tools for Maya and 3ds Max actually look useful – here’s why
By Ian Dean published
Animate horses, text-to-3D that works, and more.

How Croak is bringing hand-drawn animation back with a modern twist
By Ian Dean published
Woodrunner Games' Max Petroff reveals the art of squash, stretch, and split-second precision.

How to use an iPad as a drawing tablet with a PC
By Jon Stapley last updated
Want to use an iPad as a drawing tablet with a PC? There are a number of ways to do it

A new Wacom upgrade could deliver the dream of drawing anywhere
By Ian Dean published
The next phase of Wacom Bridge aims change how and where we work.

How to make VFX actually funny – 6 slapstick lessons from The Naked Gun
By Ian Dean published
VFX supervisor Javier Menéndez reveals how to use CG for comedy.

The DLSS 5 controversy explained: why does it feel so wrong?
By Ian Dean published
NVIDIA’s latest AI tech promises better visuals, but it could be doing more than enhancing art.

Nothing Phone 4(a) Pro review: it's the mullet of phone design, and I love it
By Ian Dean published
Party and business in one design.

XPPen Artist Pro 27 (Gen 2) review: a 4K flagship that closes the gap on Wacom
By Ian Dean last updated
Feature-stacked, pro-level digital drawing at a fair price.

How Gorillaz's new film turns anime nostalgia into something fresh
By James Clarke published
Old-school paint mixes with modern tech in The Mountain, the Moon Cave and the Sad God.

Rushing Beat X review: a '90s retro game revamp that's surprisingly deep
By Ian Dean published
This nostalgic SNES 'sequel' lands its punches, just.

Project Songbird review: a haunting indie horror about the cost of creativity
By Ian Dean published
Life Is Stranger in the Appalachian forests.

Boulder Dash 40th Anniversary review: incredible value, but the modern twists can frustrate
By Ian Dean published
This updated edition digs into my ZX Spectrum nostalgia.

AI filmmaking is a gimmick if you don’t know the rules of cinema
By Ian Dean published
The director of The Chronicles of Bone reveals why human creativity still matters.

DLSS 5 is Nvidia’s boldest graphics leap yet, and its most controversial
By Ian Dean published
The future of game graphics, or the end of artistic control?

Why Nothing designs its phones “like logos”
By Ian Dean last updated
The design team at Nothing explains the thinking behind its retro-inspired "disruptive" tech.

The best laptops for Cricut: Get the most out of Cricut Design Space
By Ian Dean last updated
As keen crafters, we've picked out the best laptops for Cricut makers – all tested to handle the brand's software.

Adobe software list: which apps to use for different creative tasks
By Ian Dean last updated
All the main Adobe software programs and what to use them for.

I’ve been gaming for 40 years, yet Taito Milestones 4 still surprised me
By Ian Dean published
Decades of gaming, yet I’m still discovering amazing old games.

John Carpenter’s Toxic Commando review: a strange experiment that just about works
By Ian Dean published
MudRunner meets World War Z?

Monster Hunter Stories 3: Twisted Reflection review: a vibrant sugar-rush I can't put down
By Ian Dean published
Capcom’s anime JRPG is a breezy and charming take on the series.

I thought I’d miss the premium feel, but the $199 Nothing Headphone (a) won me over
By Ian Dean published
This brighter take on the brand's industrial design delivers big sound and absurd battery life for less.

I've used Nothing Phone (4a), and now the brand's mid-range finally makes sense
By Ian Dean published
Behind the Glyph LED glow, there’s something more Essential at play.

Exploring the Baroque art DNA of GreedFall: The Dying World
By Ian Dean published
Creative Director Jehanne Rousseau reveals the influences and unexpected beauty of making the game.
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