Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

The Mound: Omen of Cthulhu review: an Unreal Engine 5 fever dream that gets lost in its own ideas
By Ian Dean Published
A co-op horror that weaponises confusion, and sometimes that's the problem.

Moss: The Forgotten Relic review: still one of the sweetest fourth-wall-breaking games you'll play
By Ian Dean Published
Remains a magical Pixar-like experience, even without a VR headset.

Why this indie Star Trek film team thinks AI could finally fix VFX's biggest headache
By Ian Dean Published
Green screen niggles could be solved with AI.

The best digital art software
By Ian Dean Last updated
Discover the best free and paid-for digital art tools around.

The best tablets with a stylus pen for drawing and note-taking
By Ian Dean Last updated
Our expert compares the best tablets with a stylus included for taking notes and art.

The best drawing tablets in 2026: fully tested for all kinds of digital artists and budgets
By Ian Dean Last updated
These are the best drawing tablets for all kinds of artists and budgets.

This new Unreal Engine tool makes realistic oceans look ridiculously easy to create
By Ian Dean Published
William Faucher’s new tool could change how artists create oceans.

Assassin's Creed Black Flag Resynced review: prettier, smoother, but still feels like it's 2013 at heart
By Ian Dean Published
A remake that brings back the swashbuckling charm, but is it the reset the series needs?

This TikTok-famous engraving pen turns wooden spoons into tiny artworks
By Ian Dean Published
The Resparked Cordless Engraving Pen is my new must-have gadget, and it's on sale.

I know the Nothing Phone (4b) makes no sense – but I love its design
By Ian Dean Published
Fewer specs, but more personality

How two filmmakers built a 300-shot VFX pipeline without a Hollywood studio
By Ian Dean Published
This Star Trek fan-film series uses DaVinci Resolve, Fusion, and Unreal Engine.

How Full Circle blends pixel art, 3D worlds and modern lighting into one gorgeous RPG
By Ian Dean Published
This solo indie dev explains why today's best indie JRPGs don't actually want to look retro.

This Star Wars Eclipse artist shares the creative habit that changed how he sees the world
By Ian Dean Published
"Create for yourself until the right people find you," says Amir Zand.

How two Star Trek fans made three films using Unreal Engine and just an iPhone
By Ian Dean Published
The growing importance of new tech like Lightcraft Jetset for indie filmmaking.

From beginner to pro artist in 3 years: the 5 art lessons that made it possible
By Tanya Combrinck Published
The art epiphanies that propelled Morgan Noll from no experience to Star Trek: Lower Decks.

The Drifter (Switch 2) review: the most bingeable adventure game I've played this year
By Ian Dean Published
A pixel art, neo-noir Happy Death Day-alike I couldn't put down.

Save $100 on the Wacom Intuos Pro – it's at its lowest ever price right now on Amazon
By Ian Dean Published
For Prime Day, save on one of the best drawing tablets I've tested.

Devil May Cry 5 Devil Hunter Edition (Switch 2) review: still schooling modern action games
By Ian Dean Published
This Switch 2 port is missing some newer upgrades, but I still couldn't put it down.

How one creator is using AI to build an entire transmedia sci-fi universe
By Ian Dean Published
"Without AI, NUVAGAIA would still be a folder of notes," says Gerard Bisbal.

I played Control Resonant, and it's turned New York into something I've never seen in a game before
By Ian Dean Published
It's because of the art team's one golden design rule.

Unreal Engine’s AI push sparks backlash as developers fear the end of Blueprints
By Ian Dean Published
Why are Epic’s new plans dividing everyone?

How a fine-art obsession helped this fantasy indie game attract millions of views
By Ian Dean Published
Sovereign Tower’s art director reveals how a 19th-century illustrator inspired this RPG.

GTA 6 official box art is out, and Rockstar is leaning hard into Vice City nostalgia
By Ian Dean Published
It's instantly familiar in the best way possible.
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