Gaku Tada's latest Deep Paint scene created in Blender looks like a children's book illustration brought to life, and it's a reminder that distinctive artistic style matters more than ever.
For decades, 3D artists have been told that realism is the goal. Better lighting, materials, simulations, and ray tracing are the message we hear with every new release of Blender, Maya or Unreal Engine; it seems to promise another step towards renders that could be mistaken for photographs, renders people can't believe aren't real. It's impressive, sure, but it's also become a little predictable.
That's why I couldn't stop watching Gaku Tada's latest animation. Created in Blender using Deep Paint, it's a peaceful little woodland scene that looks more like a moving picture book than a 3D render. The trees have soft, painterly textures, the colours bleed into one another like watercolour, and the gentle animation gives it just enough life that you almost expect a fox or rabbit to wander into shot.
It's gorgeous, and it made me think about how much more interesting stylised 3D has become over the last few years, whether it's the Blender-made Flow, Disney's pursuit of originality in Hexed, or Pixar's hand-painted Gatto. When everyone has access to tools capable of producing hyper-realistic images, looking realistic isn't much of a flex anymore. Looking original is.
That's what Tada has nailed here with the latest Deep Paint animation. Underneath, it's still Blender handling the lighting, the camera and the animation, but the finished piece doesn't have the same veneer of polish as many other 3D animations. Instead, it feels warm, tactile and handmade; there's a looseness to the edges, the sort of artwork you'd expect in a stylised children's picture book.
We've been seeing more of this recently too, especially from Blender artists who are leaning into Grease Pencil, NPR rendering, and tools like Deep Paint because they make 3D feel less stiff and move away from what has become the generic look of 3D animation toward more illustration-like work. The end result isn't trying to fool you into believing it's real; it's trying to make you feel something, and that's a much harder trick to pull off.
That feels especially relevant now. AI can produce polished, cinematic images in seconds; it can recreate the stylised 3D look of Pixar and Disney, which means it's also created a sea of short animations that often share the same visual language and identity. Against this, artists with a distinctive style stand out more than ever, because you recognise their work before you know who made it. Tada's painterly landscapes have exactly that quality.
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If you're a Blender artist, it's well worth taking a look at how this scene was made, not because you'll recreate it, but because it's a reminder that some of the best-looking 3D work today isn't chasing realism at all, but instead it's borrowing ideas from illustration, traditional painting and graphic design, and ending up somewhere that's far more interesting than another perfect render or smooth, polished 3D scene.
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.
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