How to create realistic game interiors in Unreal Engine 5 By Maxim Dorokhov published 26 April 24 Maxim Dorokhov shows how to make realistic gaming interiors in Unreal Engine 5, using the apartment from Silent Hill 4.
Designing the giddy Art Nouveau fantasy world of new game Our Brilliant Ruin By Ian Dean published 12 April 24 "We've embraced the chaos," says art director Andy Foltz.
Unreal Engine has 'democratised filmmaking' - says the director of AppleTV's new animated movie By Ian Dean published 28 March 24 CG film Max Beyond is bold and different.
Marvel 1943: Rise of Hydra just revealed the Unreal Engine 5.4 tools everyone will want By Ian Dean last updated 22 March 24 Games are getting unbelievably realistic.
Epic Games announces game-changing MetaHuman integration for UEFN By Joseph Foley published 21 March 24 Unreal Editor for Fortnite gets Creator and Animator tools.
Alone in the Dark has an unnerving "storm of cosmic darkness" that freaked me out, here's how it was made By Ian Dean published 20 March 24 Art director Rikard Ryberg reveals how one of Alone in the Dark's best set-pieces was created.
Alone in the Dark review: beautifully creepy visual design can't hide a lack of polish By Ian Dean published 19 March 24 The 1992 cult horror game is reimagined… as a cult horror game.
Art director Rikard Ryberg explains why Alone in the Dark's horror is "grounded" in realism By Ian Dean published 18 March 24 The design inspirations and tech challenges behind Alone in the Dark.
Vertex 2024: see how HaZ Dulull blurs the line between film and video games in Unreal Engine By Joseph Foley published 11 March 24 The producer, director and HaZimation co-founder will discuss his transmedia approach to producing IP in movies and games.
Dune: Awakening's beautifully evocative concept art teases the year's hottest new Unreal Engine 5 game By Ian Dean published 5 March 24 Dust off your PS5.
Nightdive Studios are masters of retro game remakes - this is how it's done By Lewis Packwood published 29 February 24 Here's how the best retro game remakes are made.
Brothers: A Tale of Two Sons Remake review: a beautifully Grimm revamp By Ian Dean published 27 February 24 Bringing back all the feels.
Everything you need to know about digital twins By Lydia Taylor published 26 February 24 Lydia Taylor explains the advantages and applications of this emerging tech for creating diverse brand design assets.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director By Ian Dean published 19 February 24 Inflexion Games's art director Neil Thompson takes us behind the curtain of the Fae Realms.
Framestore takes FLITE with Unreal By Trevor Hogg published 18 February 24 FLITE director Tim Webber discusses merging together two pipelines to make the ambitious short film.
Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words" By Ian Dean published 16 February 24 Owlcat's art director Alexander Trufanov takes us behind the scenes.
AI can "Enhance your creativity rather than hinder it," says technical artist Vishal Ranga By Ian Dean published 14 February 24 Is there a place for AI in 3D art and game development?
Suicide Squad: Kill the Justice League review: Rocksteady at its best, in a genre at its worst By Ian Dean published 11 February 24 Clever, complex and visually impressive, but also so very dull.