There's a new AMD CPU in town: The Ryzen Threadripper 7000 Series has arrived By Paul Hatton published 19 October 23 This is the CPU that delivers it all for media, automotive and architecture industries.
Unity: everything you need to know By Paul Hatton published 16 October 23 Get started in Unity and create real-time 3D games and apps for entertainment, film, architecture, and more.
Twinmotion 2023.2 finally gets Unreal Engine 5's Lumen, this is why it matters By Paul Hatton published 11 October 23 I couldn't be happier with Twinmotion 2023.2.
Ghostrunner 2's world 'changes the more Jack discovers' By Ian Dean published 9 October 23 Lead level artist Dariusz Kułak reveals the tricks used to bring Ghostrunner 2's world to life.
I've stood on an Unreal Engine Volume film set, and it's impressive By Ian Dean published 9 October 23 Unreal Engine is powering films, is it time you learned how?
Unreal Engine will no longer be free for all By Joseph Foley last updated 6 October 23 Bad news for non-gaming creatives.
Unreal Engine 5.3 review: continuing to redefine game development By Paul Hatton published 11 September 23 Unreal quality We take a look at the new features of the award-winning Unreal Engine 5.3 and whether it’s worth making the upgrade.
Why is everyone obsessed with Unreal Engine and Unity? By Paul Hatton published 22 August 23 We ask three pro artists.
Unreal Engine and Unity: why you need to learn a game engine By Paul Hatton published 21 August 23 Unreal Engine and Unity use is on the rise in all areas of art; why and how to learn a game engine.
Could this Unreal Engine 5 AI tool really 'kill' 3D modelling? By Ian Dean published 11 August 23 Create lifelike cities with CityBLD.
Lords of the Fallen: Unreal Engine 5 makes a difference By Ian Dean published 10 August 23 Why Lords of the Fallen and Unreal Engine 5 are a match made in Hell.
It's happening, actual games are being made in Fortnite By Ian Dean published 1 August 23 Moontopia was made with Unreal Fortnite Editor.
KitBash3D's Cargo is an eye-opening asset library for Unreal Engine 5 By Ian Dean last updated 22 June 23 KitBash3D launches the exhaustive Cargo asset library for leading 3D software, including Unreal Engine 5, Maya, 3ds Max and Blender.
MetaHuman Animator (plus an iPhone) could transform content creation By Ian Dean published 15 June 23 Smile, you're in the game.
Is Unreal Engine the future of filmmaking? By Ian Dean published 15 June 23 Filmmaker Tim Richardson reflects on using Unreal Engine to make his short, Neon Rapture.
Making the Unreal Engine 5 film The Voice in the Hollow By James Clarke published 16 May 23 Director Miguel Ortega explains how Unreal Engine 5 enabled the creation of the animated fable, The Voice in the Hollow.
Unreal Editor for Fortnite is a gateway to a new creator economy By Ian Dean published 5 May 23 Why Unreal Editor for Fortnite, and Unreal Engine 5, are now a creative playground that could pay out for artists.
Unreal Engine 5 makes Layers of Fear terrifyingly real, and I love it By Ian Dean published 28 April 23 Is this PS5's best-looking game yet?
Are immersive experiences the future of digital art? By Ian Dean published 23 April 23 The Frameless immersive experience is a wonder. I met the team behind it to find out how this was made, and discover if this is the future of digital art exhibitions.