I was terrified of the Cenobites as a kid, which is why Hellraiser: Revival is walking a fine line

Hellraiser Revival game screens; demons, zombies, misty forests and temples
(Image credit: Sabre Interactive)

The announcement of Clive Barker’s Hellraiser: Revival, made using Unreal Engine 5, signals we're having a horror game renaissance. There’s a reason Hellraiser's Cenobites have endured; they weren’t born to be slashers or jump-scare dead-ends despite first stalking our nightmares when Freddy Krueger was playfully turning our beds into blenders. The Cenobites were designed, crafted as icons of horror’s more disturbing, seductive side.

With Clive Barker’s Hellraiser: Revival, the first official game set in this nightmarish mythos (I really would have loved the cancelled NES game as a kid), that artistic legacy should find a new voice on consoles. At least, that’s the hope.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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