Why Ready or Not feels so real – how Unreal Engine 5 is delivering next-level immersion

Ready or Not; a man in tactical gear
(Image credit: Void Interactive)

Void Interactive’s tactical shooter Ready or Not is gearing up for its biggest evolution yet, as it prepares to release on the best gaming consoles. Originally a cult hit on PC, known for art direction that adheres to realism, the team is now prepping the game for PS5 and Xbox Series X/S. It’s a move that's bringing sweeping changes, from a major upgrade to Unreal Engine 5, to fundamental improvements in AI, level design, and the creative process itself.

I caught up with Mark Ranson, Art Director, and Sean Gorman, Lead Level Designer, to talk about the challenges and breakthroughs that have defined the next phase of development for this acclaimed tactical first-person shooter.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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