How The Witcher 4's "infinite forest" is being built one branch at a time using Unreal Engine 5.6

When CD Projekt Red unveiled The Witcher 4 tech demo at Unreal Fest, the reaction was immediate. A glimpse of the future of The Witcher, a peak behind the curtain at a new partnership and the launch of Unreal Engine 5.6 tools every dev, artist and animator will be clamouring to use – The Witcher 4 demo lit a fuse under Unreal Engine.

This was a technological milestone for open-world games, built on a groundbreaking collaboration between Epic Games and CD Projekt Red it feels like a reset of sorts, putting UE back in the hands of leading studios and asking what more they need.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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