How to use Blender to build a tranquil ocean setting By Paul Hatton published 7 May 24 Paul Hatton loads up Blender Ocean to show you how to create a peaceful beach scene.
MoonRay review: DreamWorks Animations' superb rendering software is free for all By Paul Hatton published 6 May 24 The 3D tools behind Kung Fu Panda 4 can now be yours.
I just watched an Apple MacBook Pro get mauled by a Razer Blade 16 By Ian Dean published 19 April 24 Has Nvidia just started a new hardware war for creatives?
What requirements do you need for a graphic design laptop? By Beth Nicholls last updated 26 March 24 Buying Advice This is everything you need to know when buying a laptop specifically for demanding creative design work.
Nvidia's new Blackwell AI superchip could change the world, but who's it for? By Ian Dean published 20 March 24 The leading chip maker reveals the world's most powerful GPU.
THEAtari 400 is on pre-order now – and I want it so badly By Ian Dean published 15 January 24 Retro Games' new mini console brings back a forgotten gem.
Avatar: Frontiers of Pandora review: a visual spectacle held back by old ideas By Ian Dean published 21 December 23 Na'vigating old ground.
Houdini 20 review: surprisingly impressive new animation features By Paul Hatton published 30 November 23 Our pro CG artist rates Houdini 20.
Houdini: everything you need to know By Paul Hatton published 30 November 23 Houdini is the industry-standard VFX package that uses procedural nodes to generate incredible graphics.
Unreal Engine 5.3 review: continuing to redefine game development By Paul Hatton published 11 September 23 Unreal quality We take a look at the new features of the award-winning Unreal Engine 5.3 and whether it’s worth making the upgrade.