Adobe Substance 3D now has an end-to-end solution

Adobe Substance 3D Collection
(Image credit: Adobe)

For many graphic artists or photographers, 3D has always seemed a complicated process. Creating 3D assets for visuals or placing 3D products into a scene has involved either asking for help from a dedicated 3D artist or getting hold of 3D software, which comes with a heavy investment in time and money.

Adobe, the world leader in applications for creatives, understood that to help these artists, they would need to create a suite of 3D creation tools. These tools would have the Adobe hallmark of being easy to use, while also offering the depth and compatibility required by 3D artists embedded in their (or their studios’) existing workflows.

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Mike Griggs

Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.