There's glory and fortune up for grabs in Allegorithmic's Battle of the Titans contest, which is open for submissions now!
Allegorithmic, makers of video game development software Substance Painter, has launched Battle of the Titans, a contest to find the best new CG artists in the video games industry (or those looking to make take the leap into games).
"We want people to simply be creative, and surprise us with an original Titan concept," says Allegorithmic's Sébastieb Deguy. "Of course we're also looking for a solid execution in the asset (something beautiful) and a smart use of Substance. The software is pretty unique and this is a great occasion to show off how it can be leveraged in a real production context."
Titanic challenge
Artists are invited to create a Titan character (beast, robot, something else that's huge and creative), texture it with Substance, and then post it in the Contest Forum where a jury composed of respected artists from AAA game dev and animation studios will assess it. Reps from Naughty Dog, Riot Games, EA DICE, Ubisoft, Blizzard and Dreamworks are all participating.
Brad Smith, senior texture artist at video game developer Naughty Dog, and judge, said: "I will be looking for thoughtful design, and intention. Intention in mark making, texture and materials. Design serves a function, and surfaces evolve through use, time and location."
Fellow judge Gee Young from video game developer Respawn offered some advice to contestants: "This is an opportunity to create something original. Look at everything for inspiration but pay special attention to real world reference and don't just study other artist's creatures and creations. Study machines, reptiles, birds, animals, sea life, insects and humans."
If you want to enter, visit the Battle of the Titans page on Allegorithmic's site. The submission deadline is 18 July. Good luck!
Get the Creative Bloq Newsletter
Daily design news, reviews, how-tos and more, as picked by the editors.
Thank you for reading 5 articles this month* Join now for unlimited access
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.