Unreal Engine 5.4 is here, and it's good news for filmmakers and animators

Unreal Engine 5.4, the latest update to Epic Games' industry-leading game engine, has launched and it's good news for animators. The pitch of the new release is to enhance and develop the best features, such as Nanite, while offering new tools to aid animators and motion graphic artists.

Unreal Engine 5.4 features; motion graphic tools

The new Motion Design Mode offers a better workflow, and has already been used by CBS Sports. (Image credit: Epic Games)

A closer look at Unreal Engine 5.4's Motion Design Mode reveals a set of precisely tailored tools for motion design artists, with a workflow and design layout aimed at improving speed. Working on a 2D canvas, Motion Design Mode provides a comprehensive suite of tools, including 3D shapes, cloners, effectors, modifiers, animators and features for non-linear animations. 

Epic Games has tested the new Motion Design Mode with over 300 companies and individual 550 artists taking part in the beta since last year. This included CBS Sports using Motion Design Mode to create the Super Bowl LVIII motion graphics designed on the theme of the Las Vegas strip. CBS Sports even used the tools to create an XR promo shoot at the MSG Sphere and live AR graphics during the game.

Over the years new tools in Unreal Engine 5 have been pushed to Apple devices first, with an iPhone used to showcase new MetaHuman Animator tools. But Unreal VCam for Android is a game-changer for Google and Android devices. The new Unreal VCam delivers virtual production-ready cinematography in real time from any Android device.

This is the same app that has been known as Live Link VCAM and only available on iOS, until now. The VCam essentially means filmmakers can transfer traditional concepts such as lens tricks, framing and camera movement into Unreal Engine 5's digital virtual sets.

Filmmakers using Android devices can now record realistic sequences and edit shots, assemble footage in Unreal Engine’s Sequencer and more, which includes reviewing early set environments through the lens, previs shots before a shoot, capture real takes during principal photography and create a new shot in post.

Unreal Engine 5.4 features; a game character runs in snow

New animation tools continue to make UE5 the place for animators (Image credit: Epic Games)

Unreal Engine 5.4 features; animation rigging tools in UE5

A new Layered Control Rigs feature is being added to Unreal Engine 5.4. (Image credit: Epic Games)

Other eye-catching new features are designed for animators, with a revamped animation toolset that now includes a new Modular Control Rig feature - this means animators can build rigs directly in the editor using modular parts. Automatic Retargeting is a new Layered Control Rigs feature that adds animation on top of anim clips, making the process simpler.

Motion Matching was previously released as an experimental feature and tested in Fortnite for select users, it's now in UE 5.4 and could really shake up how animation is created. Here's how Epic explains the feature: "Instead of using complex logic to select and transition animation clips at runtime, it relies on searching a relatively large database of captured animation using the current motion information of the character in game as the key." 

Read all the new features in Unreal Engine 5.4 at the Unreal Engine blog, which includes news on new rendering tech and features in Nanite. If you're new to Unreal's tech, read our UE5 explainer and how Unreal Engine 5.3 review. If you want to upgrade your tech, read our guide to the most powerful laptops.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.