Unreal Engine 5.3 review: continuing to redefine game development

We take a look at the new features of the award-winning Unreal Engine 5.3 and whether it’s worth making the upgrade.

A screenshot from Unreal Engine 5.3
(Image: © Paul Hatton)

Our Verdict

Unreal Engine continues to define and redefine the game engine industry. This latest version, Unreal Engine 5.3, is impressive because it significantly builds on what was already an incredibly strong feature set.

For

  • Global illumination
  • Dynamic fog
  • Animatable characters

Against

  • A complex application
  • Top-performing hardware required

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Unreal Engine 5.3 is the latest version of computer graphics and game-development platform Unreal Engine. And it's been releasing new versions quicker than anyone can keep up, especially in a live production environment. Version 5 introduced a number of mind-blowing new features including Nanite and Lumen and they’d be forgiven for only introducing some small-scale improvements in the iterative versions. But they continue to reach for the sky. 

The latest versions stretch the capabilities of their interactive level of detail capabilities as well as their global illumination engine. Adjustable characters can now be created and edited directly in the engine itself and a whole new cloth editor gets a run out. There is no shortage of exciting things to talk about in Unreal Engine 5.3. (See what devs are actually doing with this tech by reading our RoboCop: Rogue City review.)

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OS:Windows 10 64-bit, macOS Monterey or higher
Processor:Quad-core Intel or AMD, 2.5 GHz or faster
Memore:8GB RAM
Graphics card:DirectX 11 or 12 or Metal 1.2 compatible
The Verdict
9

out of 10

Unreal Engine 5.3

Unreal Engine continues to define and redefine the game engine industry. This latest version, Unreal Engine 5.3, is impressive because it significantly builds on what was already an incredibly strong feature set.

Paul Hatton
Writer

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine.