Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director

Nightingale art director interview; people walk on a stormy beach, a shipwreck in the distance
(Image credit: Inflexion Games)

Recent game art and graphics tech has boasted about upping the realism to deliver more authentic worlds and digital doubles. We've seen impressive things made in Unreal Engine 5, and the race to create hyperrealistic game worlds has always been a Holy Grail of the industry. But it's not always the best option; there's still room for games like Nightingale, adventures that take players deep into creative, stylised worlds.

"Game art direction can be a curious beast," says Neil Thompson teasingly. The Nightingale art director tells me the team at Inflexion Games purposefully bucked the current tech-focused trends to instead create a game that ditches hyperrealism in favour of a stylised 'fantasy gaslamp' aesthetic.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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