RoboCop Rogue City review: great design masks its flaws

You call this a glitch…

RoboCop Rogue City; a wet street with a car
(Image: © MGM / Teyon)

Our Verdict

RoboCop: Rogue City has its problems, but good use of Unreal Engine 5 and a clear love for the licence overshadows any technical flaws. Teyon's RoboCop is pure fan service, and is more fun for it.

For

  • Unreal Engine 5 impresses
  • Brilliantly realised licence
  • Enough ideas to lift the gameplay

Against

  • Technical issues persist
  • Gameplay is rarely original

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Nostalgia can be a great lever, and it’s one RoboCop: Rogue City pulls at every given opportunity. Developer Teyon doesn’t have the best track record when it comes to cutting edge video games; its reputation for making rough games exists for a reason, past titles, such as Terminator: Resistance, have been plagued by technical issues.

RoboCop: Rogue City details:

RoboCop Rogue City; a metal cyborg

(Image credit: MGM / Teyon)

Developer Teyon
Publisher Nacon
Platform Played on PS5
Release 2 November
Available on PS5, Xbox Series X/S, and PC (Steam)

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The Verdict
7

out of 10

RoboCop Rogue City

RoboCop: Rogue City has its problems, but good use of Unreal Engine 5 and a clear love for the licence overshadows any technical flaws. Teyon's RoboCop is pure fan service, and is more fun for it.

Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.