Ninja Gaiden: Ragebound challenges me to be the ultimate side-scrolling ninja with stunning pixel art

Not a retro throwback, but modern pixel-perfect animations and mechanics at its finest.

5 Star Rating
Ninja Gaiden Ragebound review
(Image: © Dotemu)

Our Verdict

The best 2D Ninja Gaiden game that pays homage before surpassing the original as a thoroughly modern pixel art action game, from its gorgeous and gory visuals to a delicious suite of cool mechanics with room for changing up your playstyle, with plenty to keep you coming back. The next 3D title in the franchise this autumn, as well as Sega's own Shinobi, has got its work cut out because the bar has just gotten higher.

For

  • Gorgeous pixel art animation
  • Inventive dual ninja gameplay
  • Immensely replayable

Against

  • Lots of talismans, so few slots

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Ninja Gaiden: Ragebound details

Ninja Gaiden: Ragebound review

(Image credit: Dotemu)

Publisher: Dotemu

Developer: The Game Kitchen

Release date: 31 July

Format: PC (tested), Switch, PS5, PS4, Xbox Series X/S, Xbox One

Platform: Unity

2025 is the year of the ninja, if the upcoming games lineup is anything to go by. Sega's Shinobi is back in style from the artists behind the brilliant Streets of Rage 4, Ninja Gaiden is getting not one but two games, and even the Soulslike Nioh 3 has introduced a new ninja playstyle to its usual hardcore samurai action.

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The Verdict
10

out of 10

Ninja Gaiden: Ragebound challenges me to be the ultimate side-scrolling ninja with stunning pixel art

The best 2D Ninja Gaiden game that pays homage before surpassing the original as a thoroughly modern pixel art action game, from its gorgeous and gory visuals to a delicious suite of cool mechanics with room for changing up your playstyle, with plenty to keep you coming back. The next 3D title in the franchise this autumn, as well as Sega's own Shinobi, has got its work cut out because the bar has just gotten higher.

Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.

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