Blasphemous 2 review: a beautifully grotesque sequel

A little different but still as creatively macabre as before, here's why I love Blasphemous 2.

Blasphemous 2 review; a little knight runs across a sandy bridge
(Image: © The Game Kitchen)

Our Verdict

Blasphemous 2 is a visual triumph that manages to load its pixel art with myriad macabre references and surprises. This creative visual design is matched by a refreshed approach to the gameplay that encourages exploration to deliver an approachable take on the Metroidvania meets Soulsborne genre.

For

  • Inventive art direction
  • Creative world building
  • Layered game design

Against

  • You don't like freaky art design

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Blasphemous 2 follows on directly from the well-received original game in every sense. While the story picks up directly after the events of the previous game's DLC, The Wounds of Eventide, it's how developer The Game Kitchen has evolved its art style, a twisted mix of Spanish and mediaeval influences, that really captures the imagination.

There are nods to FromSoftware's Elden Ring in the structure and design of Blasphemous 2's combat, but this is pixel art precision over 3D immersion. While you will need to parry enemies for survival, loot elaborately-named items for upgrades, and retread old areas of the world time and again because, frankly, combat can be brutal, the 2D design enables this developer to stamp its style with authority.

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The Verdict
4.5

out of 10

Blasphemous 2 review: a beautifully grotesque sequel

Blasphemous 2 is a visual triumph that manages to load its pixel art with myriad macabre references and surprises. This creative visual design is matched by a refreshed approach to the gameplay that encourages exploration to deliver an approachable take on the Metroidvania meets Soulsborne genre.

Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.