4 tips for creating depth of field in 3ds Max By Paul Hatton published 17 October 16 3ds Max Learn how to create in-camera depth of field in 3ds Max with these top tips.
3ds Max 2017 By Paul Hatton published 21 September 16 3ds Max REVIEW: The latest release from Autodesk enhances a lot of existing features, but is this enough to make 3ds Max 2017 worthwhile?
Replicating colour in 3D: top tips By Paul Hatton published 16 September 16 3D This proven workflow will give you the right colour results every time.
Review: PhotoModeler Scanner 2016 By Paul Hatton published 5 August 16 3D Manual tools and automated solutions are at the heart of this image-based modelling system.
Review: Nvidia Iray By Paul Hatton published 2 June 16 Software Designers can achieve photorealistic results without expert computer graphics knowledge From $295
Review: Maxwell Render By Paul Hatton published 19 April 16 3D We go under the hood of Next Limit Technologies' physically-based renderer Maxwell Render.
Review: Corona 1.5 By Paul Hatton published 14 April 15 3D Delivering on speed and features without a massive price hit, this renderer deserves your attention.