Vertex 2024 - our best bits and some surprises

Vertex 2024; a crowd at a conference
(Image credit: Future)

Vertex 2024, our own live artist event held at London's Business Design Centre, has ended and as we look back on a wonderful day it's good to know the Creative Bloq team had a blast getting to talk the roster of talented speakers, going hands-on with new and exciting products from industry-leading exhibitors like Wacom and Xencelabs (we held this brand's new pen display), and witnessing the imaginative (and hilarious) sketch wall designs crafted by attendees. 

We hope you had a great time too, if you attended. And if you didn't, well there's always next year. This year's speakers included Pixar's Dylan Sisson who revealed more on RenderMan's AI tools, Pernille Ørum shared her career highlights and demoed her process, Brynn Metheney revealed her approach to creature design for film and David 'Vyle' Levy offered an insight into how to launch your own IP using Unreal Engine 5.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.