Pixar's Dylan Sisson joins us for Vertex Week to reveal what it took to bring the animated short Luca to the screen, and how this has helped develop Pixar and Disney's 3D software RenderMan. Watch Sisson's video above.
Dylan Sisson has over 25 years experience in digital art, 3D design and animation. He joined Pixar in 1999 after creating his own animated short. He has been instrumental in the development of Pixar's own RenderMan technology, which is available to use by everyone. Take a look at his online portfolio for more details of his career.
Vertex Week schedule
We have more animation tutorials today, including a double-dose where Netflix animator Jackie Droujko first explains how to warm up your animation design skills and then shares her workflow for speedpainting a character design.
We also have a great video workshop from video game concept artist Germán Reina Carmona, where he explains how to improve your character design. Carmona is the talented artist behind the character designs of hit indie video game Olli Olli World.
If you've been inspired by Dylan Sisson's to create your own animation and animated shorts then take a look at our guide to the best drawing tablets for animation and the top animation tools for digital artists.
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.
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