Pixar's Dylan Sisson reveals what it took to bring animated short Luca & The Sea to life, and the future of RenderMan.
Pixar's Dylan Sisson joins us for Vertex Week to reveal what it took to bring the animated short Luca to the screen, and how this has helped develop Pixar and Disney's 3D software RenderMan. Watch Sisson's video above.
Dylan Sisson has over 25 years experience in digital art, 3D design and animation. He joined Pixar in 1999 after creating his own animated short. He has been instrumental in the development of Pixar's own RenderMan technology, which is available to use by everyone. Take a look at his online portfolio for more details of his career.
We also have a great video workshop from video game concept artist Germán Reina Carmona, where he explains how to improve your character design. Carmona is the talented artist behind the character designs of hit indie video game Olli Olli World.
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.