How to paint believable environments for concept art using Photoshop and Blender

Paint believable environments; temple
(Image credit: Edward Barons)

Everything around us tells a story, from the scuffs left on a house wall when someone was moving in, to the worn-away sections on famous statues that everyone touches as they walk past. Painting an environment concept that feels like a believable place, no matter how outlandish the setting, often comes down to capturing these small details and placing yourself in the world.

In this tutorial, I’ll share the steps I took in approaching a detailed personal project, how I keep my concepts moving and avoid getting stuck, and the thought process I go through to add life to the scenes by trying to capture a human element. Hopefully this will demystify the design process. I’ll also share some small tricks and tips that help me manage detailed scenes.

Artist headshot; a man with a beard
Edward Barons

Edward is a concept artist who primarily works on video games. He’s part of the team developing a variety of AAA games at Flix Interactive.

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Edward is a concept artist who primarily works on video games. He’s currently part of the team developing a variety of AAA games at Flix Interactive.

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