PlayStation Showcase 2023 live blog: the biggest PS5 game design news By Ian Dean published 24 May 23 All the latest news as it happens.
I can't believe who inspired Gollum's design in the new LOTR game By Ian Dean published 24 May 23 Daedelic art lead Mathias Fischer interview: what it took to bring Middle-earth to life on PS5 and the weird Sesame Street connection you never new existed.
What can be done to stop generative AI art? By Tanya Combrinck published 8 May 23 These professional artists are fighting back against generative AI art.
Resident Evil 4 review: just how good is the RE Engine? By Oscar Taylor-Kent published 30 April 23 Remade for PS5 and Xbox Series X, Resident Evil 4 is a masterclass in reworking old ideas.
AI art is now banned in video games - can it last? By Ian Dean published 30 March 23 Game over, maybe.
Procreate character design: a 14-step workshop By Rafael Sarmento published 27 March 23 Get thinking creatively with Rafael Sarmento's Procreate character design masterclass.
Can anything stop God Of War Ragnarök at the BAFTA Games Awards 2023? By Ian Dean last updated 3 March 23 Oh boy… this could be messy.
Elden Ring review: the open world soulsborne impresses By Oscar Taylor-Kent published 16 December 22 Games Elden Ring is one the best games you'll play, ever.
Horizon Forbidden West review: a large world you've explored before By Jess Kinghorn published 16 December 22 Games Our Horizon Forbidden West review reveals a PS5 game with big ambitions but old ideas.
An AI art generator just remade The Avengers… as Wes Anderson By Ian Dean published 7 December 22 Marvel's Russo Brothers made it happen.
12 inspirational free courses to get your creative juices flowing By Ian Dean last updated 15 June 22 Improve your art by mastering everything from colour and light to sketching with freedom.
Star Wars art secrets: how Ralph McQuarrie built a universe By Ian Dean published 4 May 22 The best Star Wars art goes hand-in-hand with the vision and talent of Ralph McQuarrie. As we celebrate May 4th it's time to celebrate the massive impact that Star Wars has had on modern design.
Finally, PlayStation is taking retro gaming seriously By Ian Dean last updated 3 November 22 The preservation of PlayStation classics is great news for game designers.
Vertex Week: portfolio render creation with Adobe Substance 3D Stager By Ian Dean published 24 March 22 Jeanette Mathews, senior product manager, 3D & Immersive at Adobe, reveals what Substance 3D Stager can bring to your creations.
Vertex Week: master a modular concept art process with Thomas Scholes By Ian Dean last updated 24 March 22 Concept artist Thomas Scholes has created a unique modular workflow to create stunning video game concept art.
Vertex Week: 4 reasons why you need NVIDIA Omniverse By Creative Bloq Staff last updated 23 March 22 Whether you're a 2D/3D artist or content creator, this is the collaborative tie that binds.
Create stunning Cyberpunk titles in Cinema 4D and After Effects By Creative Bloq Staff published 23 March 22 This Vertex video tutorial teaches you to create eye-catching titles.
Vertex Week: harness an Adobe Cloud to Procreate workflow with Ken Coleman By Ian Dean last updated 1 April 22 Lecturer and digital artist Ken Coleman explains how to get more from your iPad projects by using Adobe and Procreate.
Vertex Week: why the Huion Kamvas Pro 24 pen display is great for 3D By Rob Redman last updated 22 March 22 3D artist Rob Redman demonstrates why the Kamvas Pro 24 could be the best option for animation and VFX work.