Concept Art
Latest about Concept Art

How Tempest Rising channels the heart of '90s strategy games without "losing its soul"
By Ian Dean published
It's a balancing act, shares game director Frederick Schreiber.

How indie rhythm game Unbeatable takes inspiration from Dreamcast and early 90s anime with its stylish hand-drawn animation
By Alan Wen published
Art director Andrew Tsai on the appeal of a style that embraces limitations.

I played Capcom Fighting Collection 2 for a week: here's why we need this frenzied '90s game art style to make a comeback
By Ian Dean published
This retro game collection packs a visual punch.

Learn core 2D art techniques to design a fierce robot concept
By Michael Michera published
Michael Michera showcases his handy process for creating a memorable, animal-inspired machine

"We focused on creating something timeless" – why Guild Wars 2 remains an artistically unique game
By Ian Dean published
How a love of traditional art techniques built a fantasy world.

How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
By Alan Wen published
Pattatie Games' Murray Somerwolff on recreating a music store narrative game with a brash post-punk comic book style.

Behind the scenes of Star Wars: Skeleton Crew – iconic Star Wars shots and epic world-building secrets!
By James Clarke published
Which shot is the real "classic Star Wars"?

Atomfall PS5 review: kitsch design and a playful nod to British folk horror
By Steve Boxer published
Rebellion's survival shooter is an exercise in very British nostalgia that cleverly manages to feel fresh and original.
Daily design news, reviews, how-tos and more, as picked by the editors.