Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.
Vertex 2024 speaker: Moog Gravett on cinematics and technical art By Joseph Foley published 23 February 24 The award-winning creative director is a guest at Vertex 2024.
Framestore experts explain key VFX jobs on projects like Barbie By Ian Dean published 23 February 24 To demystify the VFX industry we spoke to some of the team (or is it their dolls?) who've worked on projects like Barbie.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director By Ian Dean published 19 February 24 Inflexion Games's art director Neil Thompson takes us behind the curtain of the Fae Realms.
Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words" By Ian Dean published 16 February 24 Owlcat's art director Alexander Trufanov takes us behind the scenes.
How to create a fantasy beast By Brynn Metheney last updated 15 February 24 Artist Brynn Metheney reveals her process for creating fantastical creatures
Vertex 2024 speaker: learn new art skills from creature designer Brynn Metheney By Ian Dean published 15 February 24 The Ghostbusters concept artist will be at Vertex 2024.
Granblue Fantasy: Relink review: a visually elegant but limited action RPG By Ian Dean published 4 February 24 Enjoyable and artistically impressive anime action.
Making Granblue Fantasy: Relink's watercolour visuals was "extremely taxing" By Ian Dean published 2 February 24 Director Yasuyuki Kaji reveals what it took to bring the hit JRPG to life.
Dawnwalker's creative director offers a glimpse of the future: 'more AI' By Ian Dean published 31 January 24 New game dev Rebel Wolves discusses AI, skills advice and more.
Making The Creator's VFX: "we filmed in a guerrilla-efficient way" By Trevor Hogg published 28 January 24 Nominated for a VFX Oscar, The Creator delivered visual excellence on a budget.
A day in the life: creature designer Jerad Marantz By Ian Dean published 26 January 24 The Zack Snyder and Marvel creature concept artist shares the benefits of creating art for personal projects.
"I'm more valuable than just my paintings" - pro artists share how to overcome imposter syndrome By Tanya Combrinck published 24 January 24 Solutions to help overcome imposter syndrome.
"It's a huge risk": exploring the Art Nouveau style of video game Songs of Silence By Ian Dean published 23 January 24 Why standing out from the crowd matters more than ever.
The Pokémon 'AI plagiarism' row engulfing Palworld raises so many questions By Ian Dean published 22 January 24 Not if, but why, when and how to use AI?
ZBrush: everything you need to know By Paul Hatton published 21 January 24 Get started in ZBrush, the 3D sculpting and painting app, with our pro 3D artist.
Senua's Saga: Hellblade II is the Unreal Engine 5 game to beat in 2024 By Ian Dean published 19 January 24 New dev footage looks incredible.
Why are fans in meltdown over Indiana Jones and the Great Circle? By Ian Dean published 19 January 24 It's all about perspective.