Concept Art
Latest about Concept Art

Why Defying Gravity was Wicked's "most difficult sequence" to film
By James Clarke published
Cynthia Erivo was committed to the visual effects spectacle.

How Eternal Strands' complex chaos was made possible
By Alan Wen published
Game director Frederic St. Laurent and CTO Louis Tremblay discuss using Unreal Engine 5's tools and artistic choices.

The Cabin Factory review: one frightfully good idea, masterfully done
By Lewis Packwood published
If only these haunted walls could talk.

How 2D digital art and 3D animation workflows are merging
By Tanya Combrinck published
From concept art to VFX and animation, studios and individual artists alike now merge 2D and 3D art techniques.

Alien: Rogue Incursion's terrifying Xenomorphs are a “happy accident” reveals the game's art director
By Ian Dean published
How the game’s world design created a shockingly real predator.

"Unity and Unreal have enabled a far greater variety of art styles to emerge": how game art and design is in good place
By Ian Dean published
Lighthouse Games' Christopher Payton discusses state of game art, the industry, and how you can make your big break.

Crafting the complex creature art of New World: Aeternum
By Ian Dean published
Associate art director Sojin Hwang takes us on a design deep dive into Amazon Games' new launch.

How to create concept art: 15 tips from a Marvel Studio artist
By Rodney Fuentebella published
Rodney Fuentebella shares the top tricks he’s learned working on major movies and shows.
Daily design news, reviews, how-tos and more, as picked by the editors.


