Clay.io is running a global, month-long HTML5 game development competition for students.
Called Got Game?, the competition challenges students to create a great HTML5 game, with various prizes on offer. The winning team will receive $1,500, GitHub medium plans and Construct 2 licences.
The competition started on 5 March and runs through to 5 April, and is being run with the help of sponsors Mozilla, GitHub, Scirra and ImpactJS. All entries must be submitted to both Firefox Marketplace and Clay.io Marketplace, although teams retain full rights to their submissions.
We spoke to Clay.io co-founder Austin Hallock about the competition and why more students interested in gaming should be making the leap to web standards.
.net: What background do you have in HTML5 games?
AH: I co-founded Clay.io, which is a platform for HTML5 games. It offers a marketplace and tools for developers to integrate high-level features like high scores, achievements, in-game payments, data storage, analytics and more.
.net: Why did you decide to run Got Game?
AH: I see so many students developing games primarily with Java and Flash. Few know of HTML5 or the benefits of it, and so they use languages they were taught in school. Some schools use Unity now, which is better because Unity games can be made cross-platform, but I think more folks, starting with students, should take a closer look at HTML5 as a viable means of developing games. As students ourselves, we felt we were in a good position to use our networks to promote this competition to as many schools as possible.
.net: Why do you believe more students should immerse themselves in HTML5, especially when it comes to developing games?
.net: How important is cross-platform and cross-device support?
AH: We'd love to see games designed for all devices, including touchscreens and smartphones. This will affect the judging to some extent because the ability to play from a phone adds some coolness factor. However, a quality desktop-only game has a good shot at winning, especially one taking advantage of WebGL, like the game HexGL, which was developed by a student.
.net: Do you consider any other existing HTML5 games particularly inspiring to those considering entering this competition?