Kickstart your creativity with GPU rendering in Modo 13.2

William Vaughan is a difficult artist to categorise. He's currently senior 3D production manager at multinational shoe firm New Balance, but he's also a prolific creator of 3D characters – his work has appeared in Hollywood movies, architectural visualisations, and even been turned into vinyl toys. An author and educator – he was previously academic director of The Digital Animation & Visual Effects School in Florida – his published output ranges from guides to 3D modelling to science-fiction novels.

For the past decade, the thread uniting this varied career has been Modo: Foundry's creative 3D modelling software, and Vaughan's primary production tool. And what currently excites him about the application is the way that the latest Modo 13 Series of releases harness the power of modern GPUs, both through Radeon ProRender – AMD's powerful physically based render engine – and mPath, Foundry's ground-up redesign of the native Modo renderer. For other options see our roundup of the best 3D modelling software.

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Jim Thacker is a freelance writer and editor.
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