Making huge online games just got a whole lot easier

Players love online games – but, for developers, creating high-performing and stable online multiplayer is a tough challenge. A small development team doesn't want to manage networking and servers – it's difficult, tedious and expensive, and takes time and skill away from making a great game. London tech firm Improbable is seeking to democratise that process, by revolutionising the tools necessary to create and scale virtual worlds for online multiplayer gaming...

spatial OS for Unity

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