How to speed up retopology in Maya By Antony Ward published 23 August 19 Make retopology in Maya faster with this step-by-step guide.
How to rig a face for animation By Antony Ward published 7 November 18 Learn how to create a full facial rig with this Maya workflow.
Create better character animations in Maya By Antony Ward published 9 January 18 Is there a more reliable way to export and import skin weights in Maya?
Review: Maya 2018 By Antony Ward published 6 November 17 Find what's new and improved in Autodesk's 3D tool since Maya 2017.
How to master skin shading in 3D By Antony Ward published 20 September 16 Learn how to get to grips with V-Ray and its skin shaders to render convincing humans.
10 ways to create more expressive character rigs By Antony Ward published 29 August 16 Apply these simple tips to help give your cartoon character rigs more fluidity and flexibility.
Review: Maya LT By Antony Ward published 17 August 16 The diet version of Maya might lack advanced features but you'll still get an awful lot of bang for your buck.
Review: Akeytsu By Antony Ward published 17 May 16 Akeytsu is a cheaper option for animating lower end game characters