How to master skin shading in 3D

For a long time now I've been stuck in a rut with my 3D art. Not with creating the models or scenes – I'm always happy with those. The problem lies with rendering.

I've been using Maya for over 15 years now and in all that time my final renders have always been generated using mental ray. It made sense to use it; it comes with Maya, works well and doesn't cost any extra to use, so why look elsewhere? Yes, it did the job and for the most part I was happy, but there was always something lacking, something that just didn't look right.

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For over two decades Antony Ward, creative director at antCGi Ltd, has been provoking pixels. In that time he has worked for many top studios and also written three technical manuals.
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