Reallusion releases its ActorCore Library for NVIDIA Omniverse

A scene of people in a warehouse
(Image credit: Reallusion and Bentley Systems)

Reallusion (opens in new tab), the developer of Character Creator (opens in new tab) and iClone (opens in new tab) real-time animation software, has released new ActorCore (opens in new tab) content for NVIDIA Omniverse (opens in new tab)™. ActorCore offers a large selection of AI-controllable 3D characters and mocap animations, significantly reducing workflow and increasing production efficiency for crowd rendering for use in AEC (architecture, engineering, construction) simulations and visualisations.

Already deployed in digital twin projects including NVIDIA drive simulations and BMW manufacturing visualisations, ActorCore’s 3D content have been quickly adopted by professional animators not only in archviz applications but in media entertainment, games and films.

"As a leader in 3D character animation, Reallusion continues to provide the most intuitive tools and premium content for creators,” said Charles Chen, Reallusion CEO. “The iClone and Character Creator Connectors have added a complete character animation pipeline to Omniverse."

He continues: "In response to the huge demand for business visualisation, particularly digital twin, the latest release of ActorCore Omniverse Content empowers business users with massive interactive assets for real-time crowd simulation on the virtual platform."

Collaboration with photorealistic simulation

A shot of 3D characters on a train station

NVIDIA Omniverse open platform made for AEC simulations (Image credit: Reallusion and Bentley Systems)

NVIDIA Omniverse is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. 

Additionally, developers and software providers can also build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.

Animated 3D crowd for industrial visualisation

A graphic of 3D characters being dragged and dropped into a scene

Drag and drop ActorCore 3D characters and animations directly to Omniverse (Image credit: Reallusion and Bentley Systems)

A cloud-based 3D character and mocap motion platform; ActorCore allows users to quickly search, view, and download photorealistic 3D people for crowd scene usage. ActorCore also provides thousands of AAA quality, well-themed mocap animations. Combining ActorCore and Omniverse, individuals or design teams can create a large group of 3D crowds to animate, and deploy for AEC simulations and visualisations.

Interactive lightweight actors for real-time rendering

A screen grab of a rigged 3D character

Rigged lightweight characters for real-time rendering (Image credit: Reallusion)

In contrast to commonly used 3D models with no natural movements and expressions, ActorCore’s fully-rigged characters can perform lifelike facial and talking animations suitable for different camera ranges. 

PBR materials are merged for best crowd rendering performance in real-time, and the actors are fully compatible with thousands of mocap motions available in ActorCore expansive libraries.

A screen grab of groups of 3D characters

A large collection of 3D people designed for business simulations (Image credit: Reallusion)

AAA production with seamless motion transitions 

Groups of 3D characters in themed packs

Thousands of mocap animations organized with different themes (Image credit: Reallusion)

To meet demands from different industries, ActorCore offers professionally produced motions in well-planned themes. A specially designed motion system ensures smooth transitions between primary and secondary stance modes, offering high flexibility for professional animation production and interactive game character controls. Illustrated videos provide different usage scenarios to choose from, including individual, group, or paired motions for maximum compatibility.

A screen grab of motion captured models

AAA production motion capture animations in ActorCore (Image credit: Reallusion)

Simplified workflow and optimized asset management

A screen grab of an easy 3d animation workflow

Motion retargeting simplifies 3D animation workflow in Omniverse  (Image credit: Reallusion)

Users can directly export ActorCore’s characters and motions to the USD (Universal Scene Description) format, and easily drag and drop the content to Omniverse apps to continue scene setup. With motion retargeting*, the same motion can be applied to characters with different body scales, optimising ActorCore’s large content library and reducing effort for asset management.

*Motion retargeting will be supported by Omniverse Machinima version 2022.1.0 and after; it will also be supported by Omniverse Create. Please pay attention to NVIDIA’s official announcement.

Explore, search, interact – 3D browser experience

A screen grab of a quick search feature

Quick search by keywords and interactive 3D preview on ActorCore (Image credit: Reallusion)

Exceptional performance on ActorCore gives users the best interactive 3D viewing experience on chosen characters and motions. Users can quickly search and explore thousands of contents through tags, categories and keywords to find that ideal asset.

New standard for 3D crowd simulation

A scene from a factory

Create industrial simulations with ActorCore in Omniverse (Image credit: Reallusion, BMW Group and NVIDIA)

ActorCore allows a variety of industries to access and deploy a large number of 3D people as task performers or citizens, defining the next generation of 3D character solutions for key industry simulation partners and technologies. For AEC, users can generate digital people to inhabit and interact with designs, buildings, and manufacturing sectors to simulate workforce and training. 

Next-level character control with iClone

A screen grab of advanced character control

Advanced character control of ActorCore content with iClone (Image credit: Reallusion)

iClone’s easy facial and body controls allow full character performance with smooth bi-directional motion blending, FK/IK motion layer editing, and reach-target animation for advanced motion editing. Adjustable colours and materials allow for unlimited visual varieties, while adding subtle facial performances and lifelike lip-sync animations for custom facial expressions.  

Free ActorCore USD character and motion resource

A sample screen of 3D characters

(Image credit: Reallusion)

Get a first-hand experience of ActorCore with free 3D character and motion assets. Visit the ActorCore website (opens in new tab), or download Omniverse (opens in new tab) and access free USD sample content in Omniverse asset store.

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Ian Dean

Ian Dean is Digital Arts & Design Editor at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his love to bring the latest news on NFTs, video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Corel Painter, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.