Essential JavaScript: the top five graphical libraries

Only recently have we been able to consider JavaScript for graphical work, such as drawing charts or perhaps even HTML5 games. Better JavaScript engines and ever-improving browser support (in particular the work being done in Chrome's V8 engine) make JavaScript a viable option for a lot of graphical work. Today, I'll look at five libraries out there designed to help you in this area, as well as those that make working with the HTML5 canvas element easier, too.

If you're new to the canvas element, I highly recommend you become familiar with it before using a library to make it easier. Knowing how to do something the hard way will make you write better code, even when using a library. Remy Sharp wrote a good introduction on HTML5 Doctor that should get you started, and links to more resources once you've worked through the introduction.

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