Nuke 10

Review: The latest version of the Foundry's popular tool is a gift for compositors.

Our Verdict

Bugs aside, Nuke 10 is a more efficient and reliable tool providing the sort of features compositors have been waiting for.

For

  • New raytracing renderer
  • Enhanced RotoPaint node
  • Extended GPU support

Against

  • No option to precomp motion vectors

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The Foundry has released its latest revision of its much-anticipated, professional compositing software Nuke. With it come some improvements, as well as some new 3d art tools to get us to our final image quicker. For this review, I looked at Nuke and NukeX.

The first update is one that compositors who have been using Nuke for a while have been waiting for; being able to have more than 70-odd paint strokes in a roto paint node without having to create a new one. While it’s not a huge deal for a big iteration, it’s definitely nice to not have to think about it
as much when doing paint work within the program. You’ll no longer have to save after every paint stroke on the chance that your script may crash!

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The Verdict
4

out of 10

Nuke 10

Bugs aside, Nuke 10 is a more efficient and reliable tool providing the sort of features compositors have been waiting for.

Josh Parks is a compositor at Double Negative and part-time lecturer at the University of Hertfordshire.