How we made
Latest about How we made

"Data can be artful" behind the scenes on JKR's award-winning Centersquare identity
By Rosie Hilder published
We talk to the people behind the BIAs Best of Show.

“It’s a rallying cry!” behind the scenes on R/GA’s bold response to British sovereignty
By Rosie Hilder published
We Are Warriors: Take the Crown won the Social Impact award at this year’s BIAs.

How the creative team behind Netflix's Arcane pushed the animation even further for the second season
By Dom Carter published
The animation studio Fortiche reveals its winning formula for adapting game characters and worlds to the screen.

"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura
By Richard Hill published
Titouan Lassere, one of the film's co-directors, explains how it was made.

How we made the cinematic game trailer for Trailmakers 2.0 in just four months
By Jonas Ussing published
Jonas Ussing and Stine Sørensen, co-owners of Space Office VFX, reveal the time-saving strategies behind the action-packed trailer to Trailmakers 2.0.

How we made the "lush, handmade look" of animated series Ada
By Elizabeth Cox published
Writer and director Elizabeth Cox shares how the Should We Studio mixed 3D and 2D animation techniques.

"There was a sense of scale and grandeur about every shot": How we made the ethereal visual design of The Brutalist
By Ian Dean published
Film colourist Máté Ternyik reveals how the Oscar-nominated movie built its unique aesthetic.

How hand-crafted indie game Asterism mixes digital art and papercrafts
By Alan Wen published
Solo dev Claire Moorwood made her dream game using Unity.
Daily design news, reviews, how-tos and more, as picked by the editors.


