How we made
Latest about How we made

"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura
By Richard Hill published
Titouan Lassere, one of the film's co-directors, explains how it was made.

How we made the cinematic game trailer for Trailmakers 2.0 in just four months
By Jonas Ussing published
Jonas Ussing and Stine Sørensen, co-owners of Space Office VFX, reveal the time-saving strategies behind the action-packed trailer to Trailmakers 2.0.

How we made the "lush, handmade look" of animated series Ada
By Elizabeth Cox published
Writer and director Elizabeth Cox shares how the Should We Studio mixed 3D and 2D animation techniques.

"There was a sense of scale and grandeur about every shot": How we made the ethereal visual design of The Brutalist
By Ian Dean published
Film colourist Máté Ternyik reveals how the Oscar-nominated movie built its unique aesthetic.

How hand-crafted indie game Asterism mixes digital art and papercrafts
By Alan Wen published
Solo dev Claire Moorwood made her dream game using Unity.

"Working in a prison presented numerous challenges": How we made the identity for charity Untold
By Rosie Hilder published
Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs.

"Every rebranding project is an archaeological dig": how we made New York Historical's new identity
By Joe Foley published
We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views.

How arthouse studio THE LINE drew on Warframe: 1999's "unapologetic stylishness" for its anime short
By Ian Dean published
Animation director Venla Linna says the '90s kids are in charge'.
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