How we made
Latest about How we made
'Tech product campaigns fall short when it comes to emotion': How we made Life Fitness's Symbio branding
By Daniel John published
We caught up with the team at marketing agency Syn.
"It's the perfect amount of creative challenge": How we made the Hades II artwork
By Chris Schilling published
Art lead Jen Zee discusses the process of delivering a contemporary twist on ancient Greek mythology and creating powerful female figures.
"We wanted to go for the punk aesthetic that the BIA has always encapsulated": How we made the new Brand Impact Awards identity
By Rosie Hilder published
Taxi Studio takes us through its new BIA rebrand.
"When people have it in their hands, it could become their favourite trophy": How we made the new BIA Mallet
By Rosie Hilder published
Taxi Studio explains how it crafted the iconic new Brand Impact Awards trophy.
How we made our animation tribute to Akira Toriyama
By Umeshu Lovers published
Umeshu Lovers walk us through creating their Akira Toriyama-inspired April Fools’ demo.
How we made animated film No Dogs or Italians Allowed
By Foliascope published
The team at studio Foliascope explain their compositing process.
How we made a stunning cinematic in Unreal Engine 5.2
By Mondlicht Studios published
Mondlicht Studios explains how it pushed the boundaries of Unreal Engine 5.
"A weird, wonderful and demanding job": How Gina Alessi made the graphic design in Apple TV's Manhunt
By Ian Dean published
There's an art to recreating 19th century America.
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