Immense innovation for Character Creator 4 and iClone 8 from Reallusion

A render of a woman's face smiles
(Image credit: Reallusion)

Reallusion is again evolving Character Creator and iClone, the most user-friendly and dynamic character animation platform, with a monolithic leap in ability and creativity. 

The tandem release of iClone 8 (iC8) and Character Creator 4 (CC4) delivers an array of accessible 3d character tools for generating and animating scalable digital humans or humanoids. CC4 and iC8 aim to provide creators with a unified and dramatically simplified solution for character setup and animation. 

The evolution supports custom IP and imported models, benefitting users from studios to artists with an illustrious toolset that now can be applied to any character. CC4 and iC8 opens the door to more storytellers and interactive designers with professional tools blended with ease of access and ultimate power. Take any character or animation to the platform of choice, from AR, VR or metaverse to games, films, and content for new emerging media.

Elevate character designs in Character Creator 4

A screen grab of a menu from Character Creator 4

Setup your character with real time animation (Image credit: Reallusion)

Character Creator 4 goes deeper into character development with bilateral features for a new version of CC4 digital humans and imported humanoids that support all the animation setup tools associated with CC4 native characters. 

Broader compatibility with any character to become a CC4 character and also take advantage of the iC8 animation system. This is a big change to CC4 that opens the door to 3D artists allowing them to set up their characters for use with the real-time animation tools of iC8.

CC4 characters have the most customisation for animation setup with custom blendshape import and assignment that unlocks the iC8 facial animation and lip-sync for any character model. 

Top New Features of Character Creator 4

A character on a turntable

Any rigged biped models can be imported into CC4 (Image credit: Reallusion)

You find a full product description at the Character Creator 4 website but below we've picked out some of the top line features that impress. Everything is designed to ensure easy of use and flexibility, take a look below.

1. Extended Character Realism
The CC4 native character is upgraded with 140 blendshapes from 4D scanning for refined motion capture, face puppeteering and lip-sync with iC8 AccuLips. 

2. Enliven Any Character Rig
Whether humans, creatures or props, creativity is no longer limited by the existing CC character base. Any rigged biped models can be imported, characterised, and facial rigged in Character Creator.

3. Showcase Full-Motion Characters
Brand new animation features let character designers see and test living characters inside Character Creator, help to check character rigs, test cloth skin weight, setup physics, and render characters with a turntable. Glamorous realtime rendering with a library of realistic lighting, and optical effects (Lightroom and Atmosphere) optimised for digital human shader.

4. Auto Import From Popular Character Types
Character Creator can auto detect the imported character type when dragging in a FBX file. Supported character standards include Maya HumanIK, 3ds Max Biped, Blender Meta-rig, Mixamo characters and motions, and Daz3D G3/G8 characters and motions.

Simplify character animation using iClone 8

A screen shot of a Blender render created with iClone 8

Complex animation is simplified in iClone 8 (Image credit: Reallusion)

iClone 8 animation delivers a pro editing result with autonomous animation creativity. The Reallusion Play2Animate philosophy and Device LIVE features demystify the traditional animation complexities. Experience the balance of deeply refined editing controls blended with a new intuitive approach to animation. 

iClone 8 mixes the best of both worlds between gameplay interactivity and professional animation. Access editing tools to layout and lens scenes with devices for camera controls and animate characters with ultimate interactive and hands-on direction using gamepads, 3d mouse, and assignable hotkeys. 

Motion capture and animation editing in iClone 8 are refined with smart controls that assist in footstep/handprint reach-target locking for precise character performances with scenes and surroundings, character-to-object or character-to-character animation.

Top New Features of iClone 8

1. Professional Motion Controls and Mocap Editing
iClone provides powerful animation capabilities while keeping the process simple and intuitive. Whether users are new to the 3D industry or a veteran of professional tools like Maya or MotionBuilder, iClone's motion editing features and unparalleled simplicity can out-perform most animators’ expectations.

A screen grab from iClone 8

iClone 8 mixes approachable controls with advanced tech (Image credit: Reallusion)

2. Motion Director
The Motion Director system debuts gameplay controls to drive characters, apply motion triggers and dynamic cameras to direct scenes in real-time. Implemented with motion matching technology, the new feature provides smooth speed change, turns, and seamless motion transitions.

A screen grab of the director mode from iClone 8

New features in iClone 8 offer seamless transitions (Image credit: Reallusion)

3. Custom Hotkeys & DeviceLIVE
Intuitively engage directing and editing with Live Switching, Trigger Effects, Slider fader, Jog Dial timeline scrubbing, Drone Camera navigation, and so much more. Almost all functions in iClone can map to custom hotkeys for assigning devices that interact as physical interfaces for ultimate scene control. Users from Maya, Max, or Blender can also choose their preferred mouse-keyboard convention for viewport control.

For a full product description, please visit iClone 8 website.

A screen from iClone 8 showing hot keys

Almost all of iClone 8's functions can be assigned to hotkeys (Image credit: Reallusion)

Seamless integrated character workflow

A screen from Nvidia Omniverse

Both iClone 8 and Character Designer 4 are integrated into 3DXchange (Image credit: Reallusion)

Massive innovation inside iClone 8 and Character Creator 4 is helmed with the inclusion of new complete integration of 3DXchange that now seamlessly incorporates character setup and animation with drag and drop import, instant or custom retargeting, and a whole new Smart Content management system for fluid workflow.  

Character pipeline to all major platforms

A screen shot showing the Reallusion pipeline

The Reallusion pipeline includes exporting to Nvidia Omniverse, Unreal and Unity (Image credit: Reallusion)

Now there is more power than ever to the Reallusion pipeline from both CC4 and iC8 including features enabling creators to generate and export characters and animation in FBX or USD for the most popular platforms.  

Export CC4 and iC8 scene assets and characters for path-traced rendering in Omniverse, game output and virtual production in Unreal and Unity, roundtrip editing with 3D digital creation tools, and making next-level metaverse avatars.

Paid Content Packs - expand the power of iClone 8 and CC4

  • Digital Soul 100+ (for both CC4 and iClone 8)

  • Pedestrian Actions (for iClone8 - Motion Director)

Learn more about Character Creator 4 and iClone 8

Get complete information and extensive new feature details at the Reallusion website.

Price Information
Products are available now to integrate into a complete character production workflow or for standalone creativity and development. Visit the Reallusion store for details. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Ian Dean
Editor, Art & Design

Ian Dean is Editor, Art & Design at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.