Could this Unreal Engine 5 AI tool really 'kill' 3D modelling?

AI world building; a New York skyline created in CityBLD
(Image credit: CityBLD)

When designer Linus Ekenstam took to Twitter and wrote "3D modelling is dead" and it grabbed my attention. He shared a video of 1:1 recreation of New York made in a new AI procedural tool, by one person, inside Unreal Engine 5, and it's undeniably impressive.

The tool is CityBLD for Unreal Engine 5, which is designed to enable artists to create game-ready cities with handcrafted details, and the results look incredible. It makes use of Unreal Engine 5's Nanite technology, the same as I've seen used in Lords of the Fallen, and CityBLD really could change how game world's are built, and save time.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.